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lb:danganronpa [2026-01-11 11:52:05] – [Danganronpa] ninjasrlb:danganronpa [2026-01-25 08:35:41] (current) – [Trivilinks] ninjasr
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 ====== Danganronpa ====== ====== Danganronpa ======
 +<section #openingtext>
 {{ img:b:r:danganronpa.png?460 }} {{ img:b:r:danganronpa.png?460 }}
 **ダンガンロンパ**(Danganronpa) is a franchise about the eternal battle between **Hope** and **Despair** packaged as a few [[lb:Visual Novels|Visual Novel]] mystery [[lb:Games]]. Interestingly, however, most of the franchise's media comes in the form of spin-off manga. **ダンガンロンパ**(Danganronpa) is a franchise about the eternal battle between **Hope** and **Despair** packaged as a few [[lb:Visual Novels|Visual Novel]] mystery [[lb:Games]]. Interestingly, however, most of the franchise's media comes in the form of spin-off manga.
 +</section>
 <div center-text> <div center-text>
-[[lb:enoshima junko]]+[[lb:danganronpa:asahina aoi]] • [[lb:danganronpa:enoshima.junko]] • [[lb:danganronpa:ikusaba mukuro]]
 </div> </div>
 {{tag>anime games otaku visual_novels}} {{tag>anime games otaku visual_novels}}
 +<section #reviews>
 ===== Reviews ===== ===== Reviews =====
 Unfortunately, I have few specific things to say, because it's been a while since I've played the games, so I'm only going off of what I remember.\\ Unfortunately, I have few specific things to say, because it's been a while since I've played the games, so I'm only going off of what I remember.\\
 +<section #danganronpa>
 ==== Danganronpa: Trigger Happy Havoc ==== ==== Danganronpa: Trigger Happy Havoc ====
 The first of the <cite>Danganronpa</cite> games is very good, and provides a solid foundation for the rest of the series. The first of the <cite>Danganronpa</cite> games is very good, and provides a solid foundation for the rest of the series.
  
-The most significant issue this one has is that some things are repeated excessively. The most infamous example of this would be <wrap spoiler><span [data-type=character]>Mukuro Ikusaba</span>, the 16th student hiding somewhere in this school, the one they call the ‘<dfn>Ultimate Despair</dfn>’</wrap>. This actually somewhat proves my point, since I don't remember many specifics, having played the games a while ago, but this single sentence is ingrained in my mind due to how often it was repeated.\\+The most significant issue this one has is that some things are repeated excessively. The most infamous example of this would be <mark spoiler><span [data-type=character]>Mukuro Ikusaba</span>, the 16th student hiding somewhere in this school, the one they call the ‘<dfn>Ultimate Despair</dfn>’</mark>. This actually somewhat proves my point, since I don't remember many specifics, having played the games a while ago, but this single sentence is ingrained in my mind due to how often it was repeated.\\
 Along the same lines, the game occasionally goes off on barely-relevant and long tangents seemingly to set-up a red herring. However, the fact these go on for so long makes it fairly obvious that it'll be a red herring. Along the same lines, the game occasionally goes off on barely-relevant and long tangents seemingly to set-up a red herring. However, the fact these go on for so long makes it fairly obvious that it'll be a red herring.
  
-On the good side, I found the mysteries in this game (and the series in general) to be very well written and quite compelling; I often find myself using <cite>Danganronpa</cite> as an example of a well-written mystery((:fn:>Although I should admit I don't have much experience with good mysteries - the <cite>Danganronpa</cite> series isn't merely the best I've experienced, but potentially the only good one. Prior to <cite>Danganronpa</cite> I had only seen <cite>[[lb:death.in.paradise]]</cite>, and miscellaneous episodes of <cite>[[lb:Poirot]]</cite> and <cite>Miss Marple</cite> (here I'm referring to the adaptations, which are reportedly vastly different from the books), none of which are particularly well constructed mysteries.))I find the gameplay appealing as well, and after I finished the whole series, I was disappointed there weren't more trials to work through.+On the good side, I found the mysteries in this game (and the series in general) to be very well written and quite compelling; I often find myself using <cite>Danganronpa</cite> as an example of a well-written mystery.((:fn:>Although I should admit I don't have much experience with good mysteries - the <cite>Danganronpa</cite> series isn't merely the best I've experienced, but potentially the only good one. Prior to <cite>Danganronpa</cite> I had only seen <cite>[[lb:death.in.paradise]]</cite>, and miscellaneous episodes of <cite>[[lb:Poirot]]</cite> and <cite>Miss Marple</cite> (here I'm referring to the adaptations, which are reportedly vastly different from the books), none of which are particularly well constructed mysteries.)) I find the gameplay appealing as well, and after I finished the whole series, I was disappointed there weren't more trials to work through. 
 +<section #anime>
 === Anime === === Anime ===
 The anime is an accurate adaptation of the first game. I can't remember off-the-top-of-my-head what changes it made to the story, because I remember it as being almost the same.\\ The anime is an accurate adaptation of the first game. I can't remember off-the-top-of-my-head what changes it made to the story, because I remember it as being almost the same.\\
 The game is obviously more detailed (having more time to work with), and the anime leaves some stuff out. Thankfully, it chose not to repeat some things in the way the game did, but this has the downside of making the anime less meme-able. The game is obviously more detailed (having more time to work with), and the anime leaves some stuff out. Thankfully, it chose not to repeat some things in the way the game did, but this has the downside of making the anime less meme-able.
 +</section>
 +<section #manga>
 === Manga === === Manga ===
 {{:img:rush-judgment.png?200 |Example artwork from the Manga.}} {{:img:rush-judgment.png?200 |Example artwork from the Manga.}}
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 I don't have much to say on the manga that wouldn't just be unfiltered praise. Of the ways to experience the <cite>Danganronpa</cite> story-line itself, the manga is probably the best. It streamlines the story, but keeps many of the details intact (per my memory). For those who want to just go through the story, I guess I'd recommend this. I don't have much to say on the manga that wouldn't just be unfiltered praise. Of the ways to experience the <cite>Danganronpa</cite> story-line itself, the manga is probably the best. It streamlines the story, but keeps many of the details intact (per my memory). For those who want to just go through the story, I guess I'd recommend this.
 +</section>
 +</section>
 +<section #superdanganronpa2>
 ==== Super Danganronpa 2 ==== ==== Super Danganronpa 2 ====
-This was the first <cite>Danganronpa</cite> game I actually played((:fn:>Somewhat heretically, I watched a let's play of the first game...which is how I learned about <cite>Danganronpa</cite> in the first place. Thank the [[lb:TTV Channel]] on YouTube for getting me into <cite>Danganronpa</cite>!))and it's an experience I don't think I'll forget...because it was the first time I felt like I was //forced// to think about what I was doing in regards to the mysteries.\\+This was the first <cite>Danganronpa</cite> game I actually played,((:fn:>Somewhat heretically, I watched a let's play of the first game...which is how I learned about <cite>Danganronpa</cite> in the first place. Thank the [[lb:TTV Channel]] on YouTube for getting me into <cite>Danganronpa</cite>!)) and it's an experience I don't think I'll forget...because it was the first time I felt like I was //forced// to think about what I was doing in regards to the mysteries.\\
 Previously, I had been fairly passive with mystery stories. Most of my experience was from watching TV shows, where I simply waited for the mystery to be revealed. Granted, TV show mysteries are poorly constructed in the first place, but the point is more the passivity. <cite>Danganronpa 2</cite> really made me stop and think about the mystery, and I was surprised to find I could do it quite well.\\ Previously, I had been fairly passive with mystery stories. Most of my experience was from watching TV shows, where I simply waited for the mystery to be revealed. Granted, TV show mysteries are poorly constructed in the first place, but the point is more the passivity. <cite>Danganronpa 2</cite> really made me stop and think about the mystery, and I was surprised to find I could do it quite well.\\
 In fact, I'd go so far as to say that <cite>Danganronpa 2</cite> is what awakened the critic within me, as I started to more carefully analyze media after having played it. Now, I should mention I wasn't exceptional, as I still let the game guide me, so it's not like I solved the case after sitting down and thinking before starting the class trial.\\ In fact, I'd go so far as to say that <cite>Danganronpa 2</cite> is what awakened the critic within me, as I started to more carefully analyze media after having played it. Now, I should mention I wasn't exceptional, as I still let the game guide me, so it's not like I solved the case after sitting down and thinking before starting the class trial.\\
 On the issues side, the second game solves most of the problems of the first (although it manages to make hangman's gambit much worse!). There isn't excessive repetition of details, and if there were unnecessarily long side-tangents, then I can't remember them. On the issues side, the second game solves most of the problems of the first (although it manages to make hangman's gambit much worse!). There isn't excessive repetition of details, and if there were unnecessarily long side-tangents, then I can't remember them.
  
-However, a very serious issue shows itself here for the first time, although it's not clear this is an issue just yet. This is the attempt at topping the reveal of the last game. The first game had a shocking reveal at the end((:fn:>I should be clear by stating the twists in these games are generally handled well, with plenty of hints prior.))and this game attempts to top it. I'll say it's debatable whether it succeeds or not, because within <cite>Danganronpa 2</cite> itself, it's executed well. Unfortunately, I believe this became the start of a trend that future installments ended up following to the detriment of their own stories, and the franchise as a whole. I'd argue that there's very little that could be more shocking than the reveal at the end of the first game - which was effectively the definition of **despair** - and this game attempts to top it by going at it from a different angle.+However, a very serious issue shows itself here for the first time, although it's not clear this is an issue just yet. This is the attempt at topping the reveal of the last game. The first game had a shocking reveal at the end,((:fn:>I should be clear by stating the twists in these games are generally handled well, with plenty of hints prior.)) and this game attempts to top it. I'll say it's debatable whether it succeeds or not, because within <cite>Danganronpa 2</cite> itself, it's executed well. Unfortunately, I believe this became the start of a trend that future installments ended up following to the detriment of their own stories, and the franchise as a whole. I'd argue that there's very little that could be more shocking than the reveal at the end of the first game - which was effectively the definition of **despair** - and this game attempts to top it by going at it from a different angle. 
 +</section> 
 +<section #danganronpa3>
 ==== Danganronpa 3 ==== ==== Danganronpa 3 ====
 This is an anime and serves as an overall ending to the original ‘series’. This anime single-handedly created a lot of confusion, and will continue to create confusion into the far future.\\ This is an anime and serves as an overall ending to the original ‘series’. This anime single-handedly created a lot of confusion, and will continue to create confusion into the far future.\\
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 The anime is intriguing, and annoying, in that it demands watching the two arcs inter-changeably, starting with the Future arc. I have yet to actually do this, as I didn't realize it before I started watching. I first watched the Future arc, and then watched the Despair arc. The anime is intriguing, and annoying, in that it demands watching the two arcs inter-changeably, starting with the Future arc. I have yet to actually do this, as I didn't realize it before I started watching. I first watched the Future arc, and then watched the Despair arc.
 +</section>
 +<section #despair>
 === Despair === === Despair ===
-It showcases the characters <wrap spoiler>from <cite>Danganronpa 2</cite> prior to their turn to <dfn>Despair</dfn></wrap>. My complaint is that they are portrayed too idealistically. Consequently, they come off as less ‘real’ than characters from the games.\\+It showcases the characters <mark spoiler>from <cite>Danganronpa 2</cite> prior to their turn to <dfn>Despair</dfn></mark>. My complaint is that they are portrayed too idealistically. Consequently, they come off as less ‘real’ than characters from the games.\\
 There are additional issues such as: There are additional issues such as:
-  * <wrap spoiler><span [data-type=character]>Mukuro Ikusaba</span> is portrayed in a way that doesn't line up very well with her characterization from <cite>Danganronpa</cite> and <cite>Danganronpa IF</cite>. This isn't noticeable to those who haven't read <cite>IF</cite>, or gotten her free time events in <cite>Danganronpa</cite>, but it's very noticeable to those who have. This annoys me in particular, because she's one of my favorites.</wrap+  * <mark spoiler><span [data-type=character]>Mukuro Ikusaba</span> is portrayed in a way that doesn't line up very well with her characterization from <cite>Danganronpa</cite> and <cite>Danganronpa IF</cite>. This isn't noticeable to those who haven't read <cite>IF</cite>, or gotten her free time events in <cite>Danganronpa</cite>, but it's very noticeable to those who have. This annoys me in particular, because she's one of my favorites.</mark
-  * <wrap spoiler>On occasion, characters act like complete morons. Due to this, it's understandable now how <span [data-type=character]>Junko</span> managed to destroy the world, but this has the effect of making it far less impressive.</wrap+  * <mark spoiler>On occasion, characters act like complete morons. Due to this, it's understandable now how <span [data-type=character]>Junko</span> managed to destroy the world, but this has the effect of making it far less impressive.</mark
-  * <wrap spoiler>Some plot details are just nonsensical. Unfortunately, I cannot remember specific examples.</wrap>+  * <mark spoiler>Some plot details are just nonsensical. Unfortunately, I cannot remember specific examples.</mark> 
 +</section> 
 +<section #future>
 === Future === === Future ===
 I remember very little about this in particular, except that it has similar issues to Despair. Some things in here are just completely nonsensical, even by the standards of <cite>Danganronpa</cite>. I remember very little about this in particular, except that it has similar issues to Despair. Some things in here are just completely nonsensical, even by the standards of <cite>Danganronpa</cite>.
 +</section>
 +</section>
 +<section #newdanganronpav3>
 ==== New Danganronpa V3: Killing Harmony ==== ==== New Danganronpa V3: Killing Harmony ====
 This is a sequel that leaves behind the previous story-line in favor of a new one. While I, and presumably others, expected this would lead to something different yet similar...no, well yes, but no.\\ This is a sequel that leaves behind the previous story-line in favor of a new one. While I, and presumably others, expected this would lead to something different yet similar...no, well yes, but no.\\
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 The mis-step that is <cite>V3</cite> is probably comparable to the <cite>[[lb:eva:rebuild]]</cite>, due to the increased budget and popularity, and the presumed confidence of the creators. This point of comparison will require more thought, so I'll leave it there for now. The mis-step that is <cite>V3</cite> is probably comparable to the <cite>[[lb:eva:rebuild]]</cite>, due to the increased budget and popularity, and the presumed confidence of the creators. This point of comparison will require more thought, so I'll leave it there for now.
 +</section>
 +<section #spin-off>
 ==== Spin-off manga (collective) ==== ==== Spin-off manga (collective) ====
 One of the big surprises of the <cite>Danganronpa</cite> franchise is that if you count up all the official media together, you find that most of the franchise is comprised of manga. This isn't all that surprising for a Japanese multi-media franchise, but is surprising if you consider that <cite>Danganronpa</cite>'s core is comprised of Visual Novel mystery Games - of which there are only 3. One of the big surprises of the <cite>Danganronpa</cite> franchise is that if you count up all the official media together, you find that most of the franchise is comprised of manga. This isn't all that surprising for a Japanese multi-media franchise, but is surprising if you consider that <cite>Danganronpa</cite>'s core is comprised of Visual Novel mystery Games - of which there are only 3.
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 All these anthologies have the effect of confusing me. I'm not sure how these all came to be created. It's possible that after the second game, it simply became routine, but exactly why the creators thought it was a good idea is a mystery to me. I should be clear that I don't think it was a bad idea, it simply perplexes me. All these anthologies have the effect of confusing me. I'm not sure how these all came to be created. It's possible that after the second game, it simply became routine, but exactly why the creators thought it was a good idea is a mystery to me. I should be clear that I don't think it was a bad idea, it simply perplexes me.
 +</section>
 ===== Trivilinks ===== ===== Trivilinks =====
   * [[https://www.danganronpa.com|Official Site]]   * [[https://www.danganronpa.com|Official Site]]
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       - There are 4 people playing the game (2 who are familiar, 2 who are unfamiliar)       - There are 4 people playing the game (2 who are familiar, 2 who are unfamiliar)
       - They always pause before going to the trial to think about the evidence; figuring out who the killer is just from the information they have.       - They always pause before going to the trial to think about the evidence; figuring out who the killer is just from the information they have.
-    * And, often, they do actually figure it out before the trial. This approach to playing <cite>Danganronpa</cite> is quite unique((:fn:>As far as I'm aware...)) and I think a lot of other people should try it out too. ThoughI...didn't.+    * And, often, they do actually figure it out before the trial. This approach to playing <cite>Danganronpa</cite> is quite unique((:fn:>As far as I'm aware...)) and I think a lot of other people should try it out too. Though I...didn't.
lb/danganronpa.1768132325.txt.gz · Last modified: 2026-01-11 11:52:05 by ninjasr

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