lb:half-life
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+ | ====== Half-Life ====== | ||
+ | {{ img: | ||
+ | **Half-Life** is an FPS game franchise created by [[lb: | ||
+ | Personally, I find that I vastly prefer the earlier lore to the newer lore...like with [[lb: | ||
+ | <WRAP centeralign> | ||
+ | [[lb: | ||
+ | </ | ||
+ | {{tag> | ||
+ | ===== Notes ===== | ||
+ | ==== I haven' | ||
+ | I'm noting this here so that you take everything I say with a (preferably huge) grain of salt: I haven' | ||
+ | |||
+ | This is important to note mostly for my own peace of mind. | ||
+ | |||
+ | //That said// | ||
+ | |||
+ | Though, elaborating on “played and finished”, | ||
+ | * Half-Life | ||
+ | * Half-Life: Opposing Force | ||
+ | * Half-Life: Uplink | ||
+ | * Half-Life 2 | ||
+ | * Half-Life 2: Episode 1 | ||
+ | And Black Mesa...plus I //may// have played Blue Shift. Though I never finished any of these and, to be clear, I plan to. | ||
+ | |||
+ | Also, I've never played Alyx and I don't plan on it. | ||
+ | ===== Reviews ===== | ||
+ | ==== Half-Life ==== | ||
+ | Seeing as I never finished it...I' | ||
+ | |||
+ | I think that Half-Life is badly designed, though whether that makes it a bad game or not is another thing entirely.\\ | ||
+ | Half-Life' | ||
+ | The Quake-like style involves entering a room and then quickly eliminating everything inside it...as in, running and gunning. Pretty self-explanatory.\\ | ||
+ | The slow-and-steady style involves carefully maneuvering thru the environment and then out-thinking your opponents...like sneaking up on them, or dispatching them in an otherwise clever way.\\ | ||
+ | The former approach is encouraged with the fast movement, the fact it's in a modified Quake engine and...that' | ||
+ | |||
+ | Originally, I believed that the slow-and-steady playstyle was the intended gameplay style and Valve simply failed to nudge player psychology in that direction...but since I've learned just how...// | ||
+ | |||
+ | The choice of a // | ||
+ | But there are a few issues with this. First: Gordon being a theoretical physicist is practically a footnote and barely has any baring on anything; Second: the game doesn' | ||
+ | If I were in their position and I really wanted to encourage that playstyle (which I'm not sure they wanted to) I would have: | ||
+ | * Made Gordon even more susceptible to damage, which forces players to be a lot more careful. | ||
+ | * Given players more options for avoiding fights/ | ||
+ | * Made Gordon a woman. | ||
+ | That last point is of import because women are generally perceived as more fragile and weaker than men.((: | ||
+ | Something else this would have done is differentiate Half-Life from other games of the time since, to my knowledge, there // | ||
+ | |||
+ | Moving on from there: the story. The story is actually okay, mostly. I think that the biggest flaw is with the G-man. Though I don't think I'll elaborate on my thoughts there for quite a while. There is also a possible flaw when it comes to the inter-dimensional stuff, but that would require a lot more thinking on my part. ‘sfar as I know, it doesn' | ||
+ | ==== Half-Life 2 ==== | ||
+ | My previous draft for this review states that I think Half-Life 2 was a mis-step. Yeah, I still agree with that. The first game remains superior in the key ways. | ||
+ | |||
+ | I say this because Half-Life 2 is //too radical// a departure from what Half-Life originally was and I see no reason why it had to be this way. Actually, I think Half-Life 2 goes out of its way to be different from the first game, to its detriment.\\ | ||
+ | The other big issue is the chaotic development. Valve is filled with geniuses, yes, but they' | ||
+ | |||
+ | Major proof that Valve didn't really know what they were doing is with the Combine. The Combine are the main enemies you face thruout Half-Life 2 and there isn't a lot of enemy variety: most Combine Overwatch look, sound and act the same way. Comparatively, | ||
+ | But, ignoring that, the Combine Overwatch actually have very intelligent and sophisticated AI. I've never faced them personally (of course), but I got that from videos analyzing the Combine AI and showing it in action.\\ | ||
+ | However! The Combine AI is clearly designed around flat terrain, with a lot of cover and closed corridors. For most of the game...you are not facing them in optimal conditions: you're facing them in open terrain with varied geometry. As a result, the Combine have a reputation((: | ||
+ | I believe that this is a result of Valve' | ||
+ | Something else that you //may// have noticed is that the Combine AI seems to be designed for Half-Life 1's environments, | ||
+ | |||
+ | Though I'll avoid criticizing Valve too much (even though I could go on for hours). Needless to say, I think their priorities were mixed up. | ||
+ | |||
+ | I may have more to say about the gameplay after I actually play Half-Life 2 (LOL), so let's move on. | ||
+ | |||
+ | The worldbuilding of Half-Life 2 is...well, I previously thought that it was okay and roughly equal to HL1...then I thought it was inferior...and now I'm not sure.\\ | ||
+ | HL1 was a lot more low-key than HL2. As in, it all took place within a single facility in New Mexico. HL2's world affects the entire globe. The difference is that HL1 doesn' | ||
+ | **Actually**: | ||
+ | |||
+ | Moving on (for now): I noted in a previous draft that Opposing Force may be a better sequel to the original Half-Life, since it's similar to the first game...but makes enough changes to be different. | ||
+ | |||
+ | That's it. | ||
+ | ===== Trivilinks ===== | ||
+ | * [[https:// | ||
+ | * [[https:// |