lb:half-life
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lb:half-life [2025-08-09 17:11:16] – ↷ Page moved from playground:half-life to lb:half-life ninjasr | lb:half-life [2025-09-12 09:39:06] (current) – [Half-Life] ninjasr | ||
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====== Half-Life ====== | ====== Half-Life ====== | ||
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**Half-Life** is an FPS game franchise created by [[lb: | **Half-Life** is an FPS game franchise created by [[lb: | ||
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The Quake-like style involves entering a room and then quickly eliminating everything inside it...as in, running and gunning. Pretty self-explanatory.\\ | The Quake-like style involves entering a room and then quickly eliminating everything inside it...as in, running and gunning. Pretty self-explanatory.\\ | ||
The slow-and-steady style involves carefully maneuvering thru the environment and then out-thinking your opponents...like sneaking up on them, or dispatching them in an otherwise clever way.\\ | The slow-and-steady style involves carefully maneuvering thru the environment and then out-thinking your opponents...like sneaking up on them, or dispatching them in an otherwise clever way.\\ | ||
- | The former approach is encouraged with the fast movement, the fact it's in a modified Quake engine and...that' | + | The former approach is encouraged with the fast movement, the fact it's in a modified Quake engine and...that' |
Originally, I believed that the slow-and-steady playstyle was the intended gameplay style and Valve simply failed to nudge player psychology in that direction...but since I've learned just how...// | Originally, I believed that the slow-and-steady playstyle was the intended gameplay style and Valve simply failed to nudge player psychology in that direction...but since I've learned just how...// | ||
The choice of a // | The choice of a // | ||
- | But there are a few issues with this. First: Gordon being a theoretical physicist is practically a footnote and barley | + | But there are a few issues with this. First: Gordon being a theoretical physicist is practically a footnote and barely |
If I were in their position and I really wanted to encourage that playstyle (which I'm not sure they wanted to) I would have: | If I were in their position and I really wanted to encourage that playstyle (which I'm not sure they wanted to) I would have: | ||
* Made Gordon even more susceptible to damage, which forces players to be a lot more careful. | * Made Gordon even more susceptible to damage, which forces players to be a lot more careful. | ||
* Given players more options for avoiding fights/ | * Given players more options for avoiding fights/ | ||
* Made Gordon a woman. | * Made Gordon a woman. | ||
- | That last point is of import because women are generally perceived as more fragile and weaker than men.((: | + | That last point is of import because women are generally perceived as more fragile and weaker than men.((: |
Something else this would have done is differentiate Half-Life from other games of the time since, to my knowledge, there // | Something else this would have done is differentiate Half-Life from other games of the time since, to my knowledge, there // | ||
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I say this because Half-Life 2 is //too radical// a departure from what Half-Life originally was and I see no reason why it had to be this way. Actually, I think Half-Life 2 goes out of its way to be different from the first game, to its detriment.\\ | I say this because Half-Life 2 is //too radical// a departure from what Half-Life originally was and I see no reason why it had to be this way. Actually, I think Half-Life 2 goes out of its way to be different from the first game, to its detriment.\\ | ||
- | The other big issue is the chaotic development. Valve is filled with geniuses, yes, but they' | + | The other big issue is the chaotic development. Valve is filled with geniuses, yes, but they' |
Major proof that Valve didn't really know what they were doing is with the Combine. The Combine are the main enemies you face thruout Half-Life 2 and there isn't a lot of enemy variety: most Combine Overwatch look, sound and act the same way. Comparatively, | Major proof that Valve didn't really know what they were doing is with the Combine. The Combine are the main enemies you face thruout Half-Life 2 and there isn't a lot of enemy variety: most Combine Overwatch look, sound and act the same way. Comparatively, |
lb/half-life.1754759476.txt.gz · Last modified: 2025-08-09 17:11:16 by ninjasr