lb:ludo-narrative.dissonance
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lb:ludo-narrative.dissonance [2025-05-27 14:10:53] – removed - external edit (Unknown date) 127.0.0.1 | lb:ludo-narrative.dissonance [2025-05-27 14:10:54] (current) – ↷ Page moved from playground:ludo-narrative.dissonance to lb:ludo-narrative.dissonance ninjasr | ||
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+ | ====== Ludo-Narrative Dissonance ====== | ||
+ | Ludo-Narrative Dissonance is a pretentious term to refer to the dissonance that sometimes occurs between the story of a game and its gameplay. | ||
+ | {{tag> | ||
+ | ===== Elaboration ===== | ||
+ | This term was originally created due to a serious misunderstanding on the part of a game reviewer, but it's useful nonetheless.\\ | ||
+ | Basically, sometimes when you're playing a game, there' | ||
+ | An obvious example would be a game where the primary gameplay loop is killing heavily-armed opponents. If you go through most of the game having no issues...but then the player character has trouble dealing with //one guy// in a cutscene, that causes some dissonance. Or the opposite could be the case too: you have a lot of trouble during the gameplay, but then your character effortlessly dispatches opponents in a cutscene.\\ | ||
+ | It's a relatively common issue and, as far as I can tell, has gotten worse over the past few years. |