lb:ludo-narrative.dissonance
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | |||
lb:ludo-narrative.dissonance [2025-06-25 16:51:51] – ninjasr | lb:ludo-narrative.dissonance [2025-07-10 07:02:01] (current) – [Elaboration] ninjasr | ||
---|---|---|---|
Line 7: | Line 7: | ||
Basically, sometimes when you're playing a game, there' | Basically, sometimes when you're playing a game, there' | ||
- | An obvious example would be a game where the primary gameplay loop is killing heavily-armed opponents. If you go through most of the game having no issues...but then the player character has trouble dealing with //one guy// in a cutscene, that causes some dissonance. Or the opposite could be the case too: you have a lot of trouble during the gameplay, but then your character effortlessly dispatches opponents in a cutscene. | + | An obvious example would be a game where the primary gameplay loop is killing heavily-armed opponents. If you go through most of the game having no issues...but then the player character has trouble dealing with //one guy// in a cutscene, that causes some dissonance. Or the opposite could be the case too: you have a lot of trouble during the gameplay, but then your character effortlessly dispatches opponents in a cutscene.((: |
It's a relatively common issue and, as far as I can tell, has gotten worse over the past few years. | It's a relatively common issue and, as far as I can tell, has gotten worse over the past few years. |
lb/ludo-narrative.dissonance.1750870311.txt.gz · Last modified: 2025-06-25 16:51:51 by ninjasr