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Trying to go against the current

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lb:ludo-narrative.dissonance

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lb:ludo-narrative.dissonance [2025-06-25 16:51:51] ninjasrlb:ludo-narrative.dissonance [2025-07-10 07:02:01] (current) – [Elaboration] ninjasr
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 Basically, sometimes when you're playing a game, there's a bit of a disconnect between the story of the game (as it is being told) and the gameplay...or how you're playing it. Basically, sometimes when you're playing a game, there's a bit of a disconnect between the story of the game (as it is being told) and the gameplay...or how you're playing it.
  
-An obvious example would be a game where the primary gameplay loop is killing heavily-armed opponents. If you go through most of the game having no issues...but then the player character has trouble dealing with //one guy// in a cutscene, that causes some dissonance. Or the opposite could be the case too: you have a lot of trouble during the gameplay, but then your character effortlessly dispatches opponents in a cutscene.+An obvious example would be a game where the primary gameplay loop is killing heavily-armed opponents. If you go through most of the game having no issues...but then the player character has trouble dealing with //one guy// in a cutscene, that causes some dissonance. Or the opposite could be the case too: you have a lot of trouble during the gameplay, but then your character effortlessly dispatches opponents in a cutscene.((:fn:>The big example of that being God Hand.))
  
 It's a relatively common issue and, as far as I can tell, has gotten worse over the past few years. It's a relatively common issue and, as far as I can tell, has gotten worse over the past few years.
lb/ludo-narrative.dissonance.1750870311.txt.gz · Last modified: 2025-06-25 16:51:51 by ninjasr

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