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lb:nakige [2023-08-30 12:01:43] – [Definition] ninjasrlb:nakige [2025-05-04 08:03:25] (current) – ↷ Links adapted because of a move operation ninjasr
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 ====== Nakigē ====== ====== Nakigē ======
-{{ruby|泣|な}}きゲー(Nakigē) is a [[lb:genre]] of [[lb:Visual Novels]] with the purpose of making the player burst into tears while they're playing the game.\\ 
-It is most famously, and possibly most effectively, by [[lb:Key]] who, I believe, also coined the term ‘Nakige’((:fn:>I'd need to do more research to find out for sure.)). 
-It is used most famously (and possibly most effectively) by [[lb:Key]]. 
  
 +{{ruby|泣|な}}きゲー(Crying Game) is a [[lb:genre]] of [[lb:Visual Novels]] with the purpose of making the player burst into tears while they're playing the game.\\  It is used most famously, and possibly most effectively, by [[lb:Key]] who, I believe, also coined the term ‘Nakige’.((:fn:>I'd need to do more research to find out for sure.))
 +
 +{{tag>genre otaku visual_novels}}
  
 ===== Definition ===== ===== Definition =====
-The word 「{{ruby|泣|な}}きゲー」 is a portmanteau of {{ruby|泣|な}}き(crying/weeping) and ゲーム(game). Hence ‘Crying Game’. + 
-The formula is((Paraphrased from Key's explanation and based on //personal experience//.)):\\ +The word 「{{ruby|泣|な}}きゲー」 is a portmanteau of {{ruby|泣|な}}き(crying/weeping) and ゲーム(game). Hence ‘Crying Game’.\\  Nakigē typically follow a specific formula, which had been perfected by Key's developers.((:ref:wiki-key>[[wp>Key_%28company%29#Impact|Key - Impact]]))((:ref:vndb-key>[[https://vndb.org/g596|Tag: Nakigē | vndb]])) The formula used is:((:fn:>I'm paraphrasing it based on the description given on VNDB and Wikipedia.)) The first half of the game is comedic with a ‘heart-warming’ romantic middle followed by a tragic separation, and finally ending on an emotional reunion.((:ref:wiki-key))((:ref:vndb-key))\\  The stated purpose of this formula is to leave a bigger impact on the player after the game is finishedwhich is achieved by getting them emotionally invested.((:ref:vndb-key)) This structure has proven to be quite effective, and has led [[lb:Key]] to enormous success
-The first part of the story is dedicated to introductions and intended to get players attached to the characters through comedy and slice-of-life shenanigans.\\ + 
-After all the characters are introduced, we get a slight breather. During this time, we start to slowly learn about the pasts/problems of the characters.\\ +==== Example Media ==== 
-At this pointthe amount of comedy is reduced a bit. We eventually learn everything about the charactersThe player usually has to solve whatever problems the characters have.\\ + 
-By the end of the game you're left crying.+<WRAP centeralign> 
 + 
 +[[lb:Angel Beats!|{{img:b:s:angel-beats.png?200|Angel Beats!}}]] [[lb:Charlotte|{{img:b:s:charlotte.png?200|Charlotte}}]] [[lb:litbus|{{img:b:s:little-busters.png?200|Little Busters!}}]] 
 + 
 +</WRAP> 
 ===== Trivia and Notes ===== ===== Trivia and Notes =====
-  * I started to think that perhaps this is more of a story //structure// than a genre, but oh well. 
  
-{{tag>genre otaku visual_novels}}+  * I realized at some point that this is less of a //genre// and more of a //story structure//, but I guess it doesn't matter too much. The term //genre// is already quite vague. 
 +  * Besides applying to [[lb:visual novels]], this structure can also be used to great effect in other mediums. However, as [[lb:Visual Novels]] end up being much longer than other mediums, it's probably most effective here than in other mediums. 
 + 
lb/nakige.1693396903.txt.gz · Last modified: 2025-01-05 17:26:29 (external edit)

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