lb:paranormasight
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| lb:paranormasight [2025-04-30 17:25:04] – ↷ Page moved from playground:paranormasight to lb:paranormasight ninjasr | lb:paranormasight [2026-02-10 09:19:25] (current) – [Review] ninjasr | ||
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| ====== PARANORMASIGHT ====== | ====== PARANORMASIGHT ====== | ||
| - | {{ :img:bnr: | + | {{ img:b: |
| - | **パラノマサイト FILE23 本所七不思議**(PARANORMASIGHT: | + | <span denote :ja>**パラノマサイト FILE23 本所七不思議**</ |
| {{tag> | {{tag> | ||
| ===== Review ===== | ===== Review ===== | ||
| + | <div rating> | ||
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| + | <div star disabled> | ||
| + | </ | ||
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| + | < | ||
| - | // | + | It presents itself as a horror [[lb: |
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| + | If you're expecting to be spooked for big chunks of the VN then yeah, no, that ain't happening. Even on the VN/Game spectrum, it leans very much into the VN part of it. It has gameplay inside, but it's pretty linear all things considered. I might use the term ‘game’ later on but this is an accident on my part. | ||
| + | </ | ||
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| + | Let me give you an idea of the structure. The first half of the VN takes place at night. It's also far more exciting and tense than the second half of the VN. The second half takes place during the day and is much calmer and investigation-focused. | ||
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| + | One reason for the difference in tone has to do with those <span denote>cursed objects</ | ||
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| + | Yes, this is another situation like [[lb: | ||
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| + | The first half of the VN is basically filled with you, as the player, having to figure out what people' | ||
| + | </ | ||
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| + | ---- | ||
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| + | I feel this is a decent place to pivot into the gameplay. Primarily, this is a point-and-click style puzzle game, where you're presented with a puzzle and, well...you solve it. The solutions to the puzzles are not difficult to land at, but they are creative and not immediately apparent in many cases. | ||
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| + | However, this is also where < | ||
| + | </ | ||
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| + | ---- | ||
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| + | Now a hard pivot: <mark spoiler> | ||
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| + | That said, I can understand that making it less linear would make < | ||
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| + | ---- | ||
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| + | <div passage> | ||
| + | Going back to the tone and the first half/second half stuff. The second half is the majority of the VN, so for most of it you're calmly investigating and solving puzzles. The first half, the tense bit, is much shorter. Would < | ||
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| + | I think it would have made sense to include a third part, which takes place during a second night, where the climax would occur. But...let' | ||
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| + | Another thing to consider is that those tense standoffs primarily take place during the Prologue which, y' | ||
| + | </ | ||
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| + | Now for the ending: | ||
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| + | To finish this off...a few disconnected thoughts based on my notes. | ||
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| + | I must admit that I looked at a walkthrough to reach the ending, but that was because it was midnight and I was too tired to think properly. | ||
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| + | I really enjoyed | ||
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| + | As far as I can tell, there aren't any serious storytelling issues with < | ||
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| + | The way the <mark spoiler> | ||
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| + | I really liked the presentation of the VN, which was fancier than most and it really immersed me into it. Same with the worldbuilding and folklore. Very immersive and it's ‘cause it was well-integrated. | ||
| ===== Trivilinks ===== | ===== Trivilinks ===== | ||
lb/paranormasight.1746033904.txt.gz · Last modified: 2025-04-30 17:25:04 by ninjasr