lb:paranormasight
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| lb:paranormasight [2026-02-25 08:46:03] – [PARANORMASIGHT: The Mermaid's Curse] ninjasr | lb:paranormasight [2026-03-23 10:39:17] (current) – ninjasr | ||
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| ====== PARANORMASIGHT ====== | ====== PARANORMASIGHT ====== | ||
| <div subtitle> | <div subtitle> | ||
| + | <div callout> | ||
| + | This article has been marked for a re-write. | ||
| + | </ | ||
| {{tag> | {{tag> | ||
| </ | </ | ||
| {{ img: | {{ img: | ||
| - | <span denote | + | <dfn : |
| - | < | + | |
| - | The second game came out just a few days ago, so I've been playing it basically non-stop. Once I'm done and I gather my thoughts, this article will be restructured a little. | + | < |
| + | Re-write progress: | ||
| + | <ul list check> | ||
| + | <li item [data-check=check]> | ||
| + | <li item> | ||
| + | <li item [data-check=uncheck]> | ||
| + | </ul> | ||
| </ | </ | ||
| + | ===== Notes ===== | ||
| + | ==== Visual Novels or Games? ==== | ||
| + | One thing I'd like to get out of the way first is terminology. | ||
| + | |||
| + | When I first wrote this article (and the review for the first game), I thought of < | ||
| + | |||
| + | My thinking here is that there are too many gameplay mechanics for the games to be considered visual novels only. The inspection of the environment, | ||
| + | |||
| + | Of course, the fact they' | ||
| ===== Reviews ===== | ===== Reviews ===== | ||
| ==== PARANORMASIGHT: | ==== PARANORMASIGHT: | ||
| - | <div rating> | + | <div subtitle> |
| + | <div rating | ||
| <div heart> | <div heart> | ||
| <div star> | <div star> | ||
| Line 16: | Line 35: | ||
| <div star> | <div star> | ||
| <div star> | <div star> | ||
| - | <div star disabled> | + | <div star>★</ |
| + | <div star> | ||
| + | </ | ||
| </ | </ | ||
| <div passage> | <div passage> | ||
| - | <cite> | + | <dfn :ja>パラノマサイト FILE23 {{ruby|本所|ほんじょ}}{{ruby|七不思議|ななふしぎ}}</ |
| - | It presents itself as a horror [[lb: | + | It presents itself as a horror [[lb: |
| - | If you're expecting to be spooked for big chunks of the VN then yeah, no, that ain't happening. | + | If you're expecting to be spooked for big chunks of the game then yeah, no, that ain't happening. |
| </ | </ | ||
| <div passage> | <div passage> | ||
| - | Let me give you an idea of the structure. The first half of the VN takes place at night. It's also far more exciting and tense than the second half of the VN. The second half takes place during the day and is much calmer and investigation-focused. | + | Let me give you an idea of the structure. The first half of the game takes place at night. It's also far more exciting and tense than the second half of the game. The second half takes place during the day and is much calmer and focused |
| One reason for the difference in tone has to do with those <span denote> | One reason for the difference in tone has to do with those <span denote> | ||
| Line 33: | Line 54: | ||
| Yes, this is another situation like [[lb: | Yes, this is another situation like [[lb: | ||
| - | The first half of the VN is basically | + | The first half of the game is basically you, as the player, having to figure out what people' |
| </ | </ | ||
| Line 41: | Line 62: | ||
| I feel this is a decent place to pivot into the gameplay. Primarily, this is a point-and-click style puzzle game, where you're presented with a puzzle and, well...you solve it. The solutions to the puzzles are not difficult to land at, but they are creative and not immediately apparent in many cases. | I feel this is a decent place to pivot into the gameplay. Primarily, this is a point-and-click style puzzle game, where you're presented with a puzzle and, well...you solve it. The solutions to the puzzles are not difficult to land at, but they are creative and not immediately apparent in many cases. | ||
| - | However, this is also where < | + | However, this is also where < |
| </ | </ | ||
| ---- | ---- | ||
| - | Now a hard pivot: <mark spoiler> | + | Now a hard pivot: <mark spoiler> |
| That said, I can understand that making it less linear would make < | That said, I can understand that making it less linear would make < | ||
| Line 53: | Line 74: | ||
| <div passage> | <div passage> | ||
| - | Going back to the tone and the first half/second half stuff. The second half is the majority of the VN, so for most of it you're calmly investigating and solving puzzles. The first half, the tense bit, is much shorter. Would < | + | Going back to the tone and the first half/second half stuff. The second half is the majority of the game, so for most of it you're calmly investigating and solving puzzles. The first half, the tense bit, is much shorter. Would < |
| I think it would have made sense to include a third part, which takes place during a second night, where the climax would occur. But...let' | I think it would have made sense to include a third part, which takes place during a second night, where the climax would occur. But...let' | ||
| - | Another thing to consider is that those tense standoffs primarily take place during the Prologue which, y' | + | Another thing to consider is that those tense standoffs primarily take place during the Prologue which, y' |
| </ | </ | ||
| - | Now for the ending: < | + | Now for the ending: < |
| To finish this off...a few disconnected thoughts based on my notes. | To finish this off...a few disconnected thoughts based on my notes. | ||
| - | I must admit that I looked at a walkthrough | + | I must admit that I looked at a walk-through |
| I really enjoyed < | I really enjoyed < | ||
| Line 72: | Line 93: | ||
| The way the <mark spoiler> | The way the <mark spoiler> | ||
| - | I really liked the presentation of the VN, which was fancier than most and it really immersed me into it. Same with the worldbuilding and folklore. Very immersive and it's ‘cause it was well-integrated. | + | I really liked the presentation of the game, which was fancier than most and it really immersed me into it. Same with the worldbuilding and folklore. Very immersive and it's ‘cause it was well-integrated. |
| ==== PARANORMASIGHT: | ==== PARANORMASIGHT: | ||
| - | <div rating [data-rating=5]> | + | <div subtitle> |
| + | <div rating [data-rating=5] [data-favorite=true]> | ||
| <div heart> | <div heart> | ||
| <div star> | <div star> | ||
| Line 83: | Line 105: | ||
| <div star> | <div star> | ||
| </ | </ | ||
| - | I finished | + | </ |
| + | <div passage> | ||
| + | < | ||
| + | |||
| + | Unlike with the first game, I did my best to avoid looking at a walk-through. Unfortunately, | ||
| + | </ | ||
| <div passage> | <div passage> | ||
| - | Unlike | + | Let's start with the story. I think the story this time is much improved over the previous game, but it has fewer horror elements. Like, significantly fewer. So this game is a little more honest in its presentation as being a mystery VN game with horror elements, rather than a horror VN game with mystery elements. That's overall better. |
| - | So as a bonus I'll explain what the big flaw with these games is: they both rely on meta mechanics for puzzle-solving that appear so rarely that you can go most of the game without needing them at all...and then when you //do//, you never think of them. | + | I think the story itself doesn't have any real issues. Unlike |
| - | I think that they' | + | The story this time was also just generally more cohesive. Although it was told in a non-linear fashion, it wasn' |
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | <div passage> | ||
| + | Now for the gameplay. | ||
| + | |||
| + | I think the gameplay is about the same as the last game...though it, again, has the problem of not taking full advantage of the mechanics it itself sets up. At least this time there are fewer overall meta-mechanics...making it a bit less annoying. | ||
| + | </ | ||
| + | |||
| + | Though it's here that we get into the biggest flaw of these games: the meta mechanics for puzzle-solving. | ||
| + | |||
| + | <div passage> | ||
| + | Both games rely on the player manipulating the game via some meta mechanic. Whether that be in the settings, save files or other such stuff. But these mechanics are so rare and needed so little that you, as the player, can’t really figure out that you're supposed to rely on these solutions. | ||
| + | |||
| + | I think that they' | ||
| + | </ | ||
| + | |||
| + | The panoramic view camera mechanic was great here just like last time. I am, again, bitterly disappointed there aren't many other games with this mechanic. Though, unlike with the last game, I got the impression that it didn't fully capitalize on this mechanic in the same way the previous game did. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | Now for a few minor notes. | ||
| + | |||
| + | <div passage> | ||
| + | I like the artstyle, just like I liked it last time. The music was mostly reused from the previous game, which isn't an issue, since the music is great. Honestly, if it means getting the new game out faster, I don't mind. | ||
| + | |||
| + | I'll note something about the music that I realized recently. I decided to listen to the soundtrack of the first game (which I own) again and that's when I noticed that the music is actually different between the two games. Some of the music is re-used, but I can’t definitively say how much of it is (the main theme definitely is). There' | ||
| + | </ | ||
| + | |||
| + | The subject of the game focusing around [[lb: | ||
| + | |||
| + | ---- | ||
| + | |||
| + | I was thinking for a while about whether I should give this game the same rating as the previous one. At first, I figured I should...then I thought I should upgrade it. I eventually settled on the same rating since...these two games are basically equivalent in quality. One does a few things better than the other...and then the other does a few things better than the first one. Thus they both have flaws and such that balance each-other out. | ||
| + | |||
| + | I'd recommend buying and playing both though. | ||
| ===== Trivilinks ===== | ===== Trivilinks ===== | ||
lb/paranormasight.1772009163.txt.gz · Last modified: 2026-02-25 08:46:03 by ninjasr