lb:paranormasight
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| lb:paranormasight [2026-02-25 11:27:50] – [Notes] [Visual Novels or Games?] ninjasr | lb:paranormasight [2026-03-23 10:39:17] (current) – ninjasr | ||
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| ====== PARANORMASIGHT ====== | ====== PARANORMASIGHT ====== | ||
| <div subtitle> | <div subtitle> | ||
| + | <div callout> | ||
| + | This article has been marked for a re-write. | ||
| + | </ | ||
| {{tag> | {{tag> | ||
| </ | </ | ||
| {{ img: | {{ img: | ||
| - | <span denote | + | <dfn : |
| - | < | + | |
| - | The second game came out just a few days ago, so I've been playing it basically non-stop. Once I'm done and I gather my thoughts, this article will be restructured a little. | + | < |
| + | Re-write progress: | ||
| + | <ul list check> | ||
| + | <li item [data-check=check]> | ||
| + | <li item> | ||
| + | <li item [data-check=uncheck]> | ||
| + | </ul> | ||
| </ | </ | ||
| ===== Notes ===== | ===== Notes ===== | ||
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| One thing I'd like to get out of the way first is terminology. | One thing I'd like to get out of the way first is terminology. | ||
| - | When I first wrote this article (and the review for the first game), I thought of Paranormasight as being a hybrid that leaned more on being a Visual Novel. After playing the second game, I've changed my mind...I now think that Paranormasight leans more on being a game than a Visual Novel. | + | When I first wrote this article (and the review for the first game), I thought of < |
| - | My thinking here is that there are a lot of gameplay mechanics for them to be considered | + | My thinking here is that there are too many gameplay mechanics for the games to be considered |
| - | Of course, the fact they' | + | Of course, the fact they' |
| ===== Reviews ===== | ===== Reviews ===== | ||
| ==== PARANORMASIGHT: | ==== PARANORMASIGHT: | ||
| - | <div rating> | + | <div subtitle> |
| + | <div rating | ||
| <div heart> | <div heart> | ||
| <div star> | <div star> | ||
| Line 25: | Line 35: | ||
| <div star> | <div star> | ||
| <div star> | <div star> | ||
| - | <div star disabled> | + | <div star>★</ |
| + | <div star> | ||
| + | </ | ||
| </ | </ | ||
| <div passage> | <div passage> | ||
| - | <cite> | + | <dfn :ja>パラノマサイト FILE23 {{ruby|本所|ほんじょ}}{{ruby|七不思議|ななふしぎ}}</ |
| - | It presents itself as a horror [[lb: | + | It presents itself as a horror [[lb: |
| - | If you're expecting to be spooked for big chunks of the VN then yeah, no, that ain't happening. | + | If you're expecting to be spooked for big chunks of the game then yeah, no, that ain't happening. |
| </ | </ | ||
| <div passage> | <div passage> | ||
| - | Let me give you an idea of the structure. The first half of the VN takes place at night. It's also far more exciting and tense than the second half of the VN. The second half takes place during the day and is much calmer and investigation-focused. | + | Let me give you an idea of the structure. The first half of the game takes place at night. It's also far more exciting and tense than the second half of the game. The second half takes place during the day and is much calmer and focused |
| One reason for the difference in tone has to do with those <span denote> | One reason for the difference in tone has to do with those <span denote> | ||
| Line 42: | Line 54: | ||
| Yes, this is another situation like [[lb: | Yes, this is another situation like [[lb: | ||
| - | The first half of the VN is basically | + | The first half of the game is basically you, as the player, having to figure out what people' |
| </ | </ | ||
| Line 50: | Line 62: | ||
| I feel this is a decent place to pivot into the gameplay. Primarily, this is a point-and-click style puzzle game, where you're presented with a puzzle and, well...you solve it. The solutions to the puzzles are not difficult to land at, but they are creative and not immediately apparent in many cases. | I feel this is a decent place to pivot into the gameplay. Primarily, this is a point-and-click style puzzle game, where you're presented with a puzzle and, well...you solve it. The solutions to the puzzles are not difficult to land at, but they are creative and not immediately apparent in many cases. | ||
| - | However, this is also where < | + | However, this is also where < |
| </ | </ | ||
| ---- | ---- | ||
| - | Now a hard pivot: <mark spoiler> | + | Now a hard pivot: <mark spoiler> |
| That said, I can understand that making it less linear would make < | That said, I can understand that making it less linear would make < | ||
| Line 62: | Line 74: | ||
| <div passage> | <div passage> | ||
| - | Going back to the tone and the first half/second half stuff. The second half is the majority of the VN, so for most of it you're calmly investigating and solving puzzles. The first half, the tense bit, is much shorter. Would < | + | Going back to the tone and the first half/second half stuff. The second half is the majority of the game, so for most of it you're calmly investigating and solving puzzles. The first half, the tense bit, is much shorter. Would < |
| I think it would have made sense to include a third part, which takes place during a second night, where the climax would occur. But...let' | I think it would have made sense to include a third part, which takes place during a second night, where the climax would occur. But...let' | ||
| - | Another thing to consider is that those tense standoffs primarily take place during the Prologue which, y' | + | Another thing to consider is that those tense standoffs primarily take place during the Prologue which, y' |
| </ | </ | ||
| - | Now for the ending: < | + | Now for the ending: < |
| To finish this off...a few disconnected thoughts based on my notes. | To finish this off...a few disconnected thoughts based on my notes. | ||
| - | I must admit that I looked at a walkthrough | + | I must admit that I looked at a walk-through |
| I really enjoyed < | I really enjoyed < | ||
| Line 81: | Line 93: | ||
| The way the <mark spoiler> | The way the <mark spoiler> | ||
| - | I really liked the presentation of the VN, which was fancier than most and it really immersed me into it. Same with the worldbuilding and folklore. Very immersive and it's ‘cause it was well-integrated. | + | I really liked the presentation of the game, which was fancier than most and it really immersed me into it. Same with the worldbuilding and folklore. Very immersive and it's ‘cause it was well-integrated. |
| ==== PARANORMASIGHT: | ==== PARANORMASIGHT: | ||
| - | <div rating [data-rating=5]> | + | <div subtitle> |
| + | <div rating [data-rating=5] [data-favorite=true]> | ||
| <div heart> | <div heart> | ||
| <div star> | <div star> | ||
| Line 91: | Line 104: | ||
| <div star> | <div star> | ||
| <div star> | <div star> | ||
| + | </ | ||
| </ | </ | ||
| <div passage> | <div passage> | ||
| - | <cite> | + | <dfn>パラノマサイト FILE38 {{ruby|伊勢|いせ}}{{ruby|人魚|にんぎょ}}{{ruby|物語|ものがたり}}</ |
| - | Unlike with the first game, I did my best to avoid looking at a walkthrough. Unfortunately, | + | Unlike with the first game, I did my best to avoid looking at a walk-through. Unfortunately, |
| </ | </ | ||
| Line 101: | Line 115: | ||
| Let's start with the story. I think the story this time is much improved over the previous game, but it has fewer horror elements. Like, significantly fewer. So this game is a little more honest in its presentation as being a mystery VN game with horror elements, rather than a horror VN game with mystery elements. That's overall better. | Let's start with the story. I think the story this time is much improved over the previous game, but it has fewer horror elements. Like, significantly fewer. So this game is a little more honest in its presentation as being a mystery VN game with horror elements, rather than a horror VN game with mystery elements. That's overall better. | ||
| - | I think the story itself doesn' | + | I think the story itself doesn' |
| The story this time was also just generally more cohesive. Although it was told in a non-linear fashion, it wasn't too hard to keep track of most stuff and you could figure it out no problem. | The story this time was also just generally more cohesive. Although it was told in a non-linear fashion, it wasn't too hard to keep track of most stuff and you could figure it out no problem. | ||
| Line 128: | Line 142: | ||
| Now for a few minor notes. | Now for a few minor notes. | ||
| + | <div passage> | ||
| I like the artstyle, just like I liked it last time. The music was mostly reused from the previous game, which isn't an issue, since the music is great. Honestly, if it means getting the new game out faster, I don't mind. | I like the artstyle, just like I liked it last time. The music was mostly reused from the previous game, which isn't an issue, since the music is great. Honestly, if it means getting the new game out faster, I don't mind. | ||
| + | |||
| + | I'll note something about the music that I realized recently. I decided to listen to the soundtrack of the first game (which I own) again and that's when I noticed that the music is actually different between the two games. Some of the music is re-used, but I can’t definitively say how much of it is (the main theme definitely is). There' | ||
| + | </ | ||
| The subject of the game focusing around [[lb: | The subject of the game focusing around [[lb: | ||
lb/paranormasight.1772018870.txt.gz · Last modified: 2026-02-25 11:27:50 by ninjasr