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lb:paranormasight [2026-02-26 08:14:27] – [PARANORMASIGHT] ninjasrlb:paranormasight [2026-03-23 10:39:17] (current) ninjasr
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 ====== PARANORMASIGHT ====== ====== PARANORMASIGHT ======
 <div subtitle> <div subtitle>
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 +This article has been marked for a re-write.
 +</div>
 {{tag>games otaku visual_novels}} {{tag>games otaku visual_novels}}
 </div> </div>
 {{ img:b:r:paranormasight.png?460 |PARANORMASIGHT}} {{ img:b:r:paranormasight.png?460 |PARANORMASIGHT}}
-<dfn :ja>パラノマサイト FILE23 本所七不思議</dfn>(PARANORMASIGHT: The Seven Mysteries of Honjo)((:fn:><span denote>FILE23</span> conspicuously missing from the localized title for some reason.)) is a mystery [[lb:visual.novels|Visual Novel]] with horror elements developed by **[[lb:squeenix|SQUARE ENIX]]**. The story revolves around an occult ritual that releases set of cursed objects and each person with a curse is then forced to kill the rest for the purposes of //another// occult ritual.+<dfn :ja>パラノマサイト</dfn>(PARANORMASIGHT) is a mystery [[lb:games|Game]]\[[lb:visual.novels|Visual Novel]] series with horror elements developed by **[[lb:squeenix|SQUARE ENIX]]**. The franchise is mostly based around legends in particular locale, blended together to produce an original story. Usually related to //curses//, //cursed objects// and the //**occult**//. 
 + 
 +<div sheet fit center> 
 +Re-write progress: 
 +<ul list check> 
 +<li item [data-check=check]>Writing Pass</li> 
 +<li item>Formatting Pass</li> 
 +<li item [data-check=uncheck]>Image Pass</li> 
 +</ul> 
 +</div>
 ===== Notes ===== ===== Notes =====
 ==== Visual Novels or Games? ==== ==== Visual Novels or Games? ====
 One thing I'd like to get out of the way first is terminology. One thing I'd like to get out of the way first is terminology.
  
-When I first wrote this article (and the review for the first game), I thought of Paranormasight as being a hybrid that leaned more on being a Visual Novel. After playing the second game, I've changed my mind...I now think that Paranormasight leans more on being a game than a Visual Novel.+When I first wrote this article (and the review for the first game), I thought of <cite>Paranormasight</cite> as being a hybrid game/VN that leaned more on being a visual novel rather than a game. After playing the second game, I've changed my mind...I now think that <cite>Paranormasight</cite> leans more on being a game than a visual novel.
  
-My thinking here is that there are too many gameplay mechanics for the games to be considered Visual Novels only. The inspection of the environment, the puzzles, the story chart, etc. all point to them being games.+My thinking here is that there are too many gameplay mechanics for the games to be considered visual novels only. The inspection of the environment, the puzzles, the story chart, etc. all point to them being games.
  
-Of course, the fact they're hybrids does make this a bit confusing. But at some point I'll re-write the rest of the article to line up with my changed mind.+Of course, the fact they're //hybrids// does make this a bit confusing.
 ===== Reviews ===== ===== Reviews =====
 ==== PARANORMASIGHT: The Seven Mysteries of Honjo ==== ==== PARANORMASIGHT: The Seven Mysteries of Honjo ====
-<div rating>+<div subtitle> 
 +<div rating [data-rating=5] [data-favorite=true]>
 <div heart>♥</div> <div heart>♥</div>
 <div star>★</div> <div star>★</div>
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 <div star>★</div> <div star>★</div>
 <div star>★</div> <div star>★</div>
-<div star disabled>★</div>+<div star>★</div> 
 +<div star>★</div> 
 +</div>
 </div> </div>
 <div passage> <div passage>
-<cite>PARANORMASIGHT</cite> is a bit deceptive in how it presents itself versus how it really is.+<dfn :ja>パラノマサイト FILE23 {{ruby|本所|ほんじょ}}{{ruby|七不思議|ななふしぎ}}</dfn>(PARANORMASIGHT: The Seven Mysteries of Honjo)((:fn:><span denote>FILE23</spanconspicuously missing from the localized title for some reason.)) is a bit deceptive in how it presents itself versus how it really is.
  
-It presents itself as a horror [[lb:games|game]] but...well, it's a mystery Visual Novel with horror elements. This might sound like a <span denote>who cares</span> difference, but it is **key**.+It presents itself as a horror [[lb:games|game]] but...well, it's a mystery game/visual novel with horror elements. This might sound like a <span denote>who cares</span> difference, but it is **key**.
  
-If you're expecting to be spooked for big chunks of the VN then yeah, no, that ain't happening. Even on the VN/Game spectrum, it leans very much into the VN part of it. It has gameplay inside, but it's pretty linear all things considered. I might use the term ‘game’ later on but this is an accident on my part.+If you're expecting to be spooked for big chunks of the game then yeah, no, that ain't happening. On the VN/game spectrum, it leans more on game, but is still quite linear.
 </div> </div>
  
 <div passage> <div passage>
-Let me give you an idea of the structure. The first half of the VN takes place at night. It's also far more exciting and tense than the second half of the VN. The second half takes place during the day and is much calmer and investigation-focused.+Let me give you an idea of the structure. The first half of the game takes place at night. It's also far more exciting and tense than the second half of the game. The second half takes place during the day and is much calmer and focused on investigation.
  
 One reason for the difference in tone has to do with those <span denote>cursed objects</span> I mentioned in the opening text. Those can only be used at night and they accounted for about 70% of the tension in any given scene. One reason for the difference in tone has to do with those <span denote>cursed objects</span> I mentioned in the opening text. Those can only be used at night and they accounted for about 70% of the tension in any given scene.
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 Yes, this is another situation like [[lb:croan|Cross Ange]] or [[lb:kabaneri]] where the story is split into two distinct halves. However, the transition here works quite well. It helps that it's split along the time of day (or night), which helps with the tone. Yes, this is another situation like [[lb:croan|Cross Ange]] or [[lb:kabaneri]] where the story is split into two distinct halves. However, the transition here works quite well. It helps that it's split along the time of day (or night), which helps with the tone.
  
-The first half of the VN is basically filled with you, as the player, having to figure out what people's curses are, while not getting hit with them yourself. It's pretty thrilling solving this ‘puzzle’.+The first half of the game is basically you, as the player, having to figure out what people's curses are, while not getting hit with them yourself. It's pretty thrilling solving this ‘puzzle’.
 </div> </div>
  
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 I feel this is a decent place to pivot into the gameplay. Primarily, this is a point-and-click style puzzle game, where you're presented with a puzzle and, well...you solve it. The solutions to the puzzles are not difficult to land at, but they are creative and not immediately apparent in many cases. I feel this is a decent place to pivot into the gameplay. Primarily, this is a point-and-click style puzzle game, where you're presented with a puzzle and, well...you solve it. The solutions to the puzzles are not difficult to land at, but they are creative and not immediately apparent in many cases.
  
-However, this is also where <cite>PARANORMASIGHT</cite> falters: it doesn't make full use of the mechanics it establishes. Among these mechanics are: recalling information; using items; using curses during parts of the VN. Basically, it's very railroaded and that's a //bit// frustrating.+However, this is also where <cite>PARANORMASIGHT</cite> falters: it doesn't make full use of the mechanics it establishes. Among these mechanics are: recalling information; using items; using curses during parts of the game. Basically, it's very railroaded and that's a //bit// frustrating.
 </div> </div>
  
 ---- ----
  
-Now a hard pivot: <mark spoiler>Mayu's escape</mark>. I mentioned that the second half is more relaxing and, well, this is true, though there's one exception. At one point in the VN, you gain access to a character trapped in a room and escaping that room requires creative problem-solving. This is also one of the more frustrating parts of the VN, since if they extended the ideas from this segment to the rest of it, it would lean more ‘game’...but it would also be soooo gooood. Actually, more interactions between <mark spoiler>the player character and Mayu</mark> would have been great.+Now a hard pivot: <mark spoiler>Mayu's escape</mark>. I mentioned that the second half is more relaxing and, well, this is true, though there's one exception. At one point in the game, you gain access to a character trapped in a room and escaping that room requires creative problem-solving. This is also one of the more frustrating parts of the game, since if they extended the ideas from this segment to the rest of it, it would lean more ‘game’...but it would also be soooo gooood. Actually, more interactions between <mark spoiler>the player character and Mayu</mark> would have been great.
  
 That said, I can understand that making it less linear would make <cite>PARANORMASIGHT</cite> longer which, yeah, that might be a problem. Especially on the development end. Though that won't prevent me from pointing out the missed opportunity. That said, I can understand that making it less linear would make <cite>PARANORMASIGHT</cite> longer which, yeah, that might be a problem. Especially on the development end. Though that won't prevent me from pointing out the missed opportunity.
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 <div passage> <div passage>
-Going back to the tone and the first half/second half stuff. The second half is the majority of the VN, so for most of it you're calmly investigating and solving puzzles. The first half, the tense bit, is much shorter. Would <cite>PARANORMASIGHT</cite> benefit from having more tension besides the night segment? I'm leaning on ‘probably’.+Going back to the tone and the first half/second half stuff. The second half is the majority of the game, so for most of it you're calmly investigating and solving puzzles. The first half, the tense bit, is much shorter. Would <cite>PARANORMASIGHT</cite> benefit from having more tension besides the night segment? I'm leaning on ‘probably’.
  
 I think it would have made sense to include a third part, which takes place during a second night, where the climax would occur. But...let's keep a few things in mind: by that point, you (the player) already know what all the curses do, what their limitations are and so on. The tension in the first half primarily derived from the fact you //didn't// know what those curses did. It wasn't just the fact you were in danger. As a result...I'm not really sure if more tension could be injected into <cite>PARANORMASIGHT</cite>. It's kinda...yeah. Although, while playing, I //did// feel anxious during the second half, because there was a deadline (the night) that I was getting worried about. That's partially why I think a second night might have been a good idea...it's what I was expecting to happen anyway. I think it would have made sense to include a third part, which takes place during a second night, where the climax would occur. But...let's keep a few things in mind: by that point, you (the player) already know what all the curses do, what their limitations are and so on. The tension in the first half primarily derived from the fact you //didn't// know what those curses did. It wasn't just the fact you were in danger. As a result...I'm not really sure if more tension could be injected into <cite>PARANORMASIGHT</cite>. It's kinda...yeah. Although, while playing, I //did// feel anxious during the second half, because there was a deadline (the night) that I was getting worried about. That's partially why I think a second night might have been a good idea...it's what I was expecting to happen anyway.
  
-Another thing to consider is that those tense standoffs primarily take place during the Prologue which, y'know, is even shorter. There //is// tension in the other parts of the night, but it's primarily concentrated in the Prologue. <cite>PARANORMASIGHT</cite> kinda unintentionally screws itself, because the Steam discussions I've read indicate a decent number of players found the lack of ‘thriller thrills’ in the rest of the VN disappointing. Though, again, considering the circumstances, it would have been difficult to inject more tension into it.+Another thing to consider is that those tense standoffs primarily take place during the Prologue which, y'know, is even shorter. There //is// tension in the other parts of the night, but it's primarily concentrated in the Prologue. <cite>PARANORMASIGHT</cite> kinda unintentionally screws itself, because the Steam discussions I've read indicate a decent number of players found the lack of ‘thriller thrills’ in the rest of the game disappointing. Though, again, considering the circumstances, it would have been difficult to inject more tension into it.
 </div> </div>
  
-Now for the ending: <cite>PARANORMASIGHT</cite>’s real ending is a bit anticlimactic. This isn't too surprising considering how they went about it, but still. Notably, though, it renders basically the entire VN pointless, since it <mark spoiler>is based on changing the past</mark>. But this is a bit of a quirky situation, since many of <mark spoiler>the payoffs</mark> we see throughout <cite>PARANORMASIGHT</cite> <mark spoiler>//do// still happen despite the time travel</mark>. So, yeah, it's strange.((:fn:>I'm noting this in a footnote, but someone in the Steam discussions suggested an alternate ending where everything occurred but <mark spoiler>Yoko was defeated after the fact</mark>. I think this is an interesting suggestion but I find it difficult to figure out how it could actually be done considering how the story is written. The problem is that <mark spoiler>she's hidden for most of <cite>PARANORMASIGHT</cite></mark> with zero chance of <mark spoiler>her being discovered</mark>. One solution is possibly <mark spoiler>Mayu, who could have informed the player or the other way around</mark>.))+Now for the ending: <cite>PARANORMASIGHT</cite>’s real ending is a bit anticlimactic. This isn't too surprising considering how they went about it, but still. Notably, though, it renders basically the entire game pointless, since it <mark spoiler>is based on changing the past</mark>. But this is a bit of a quirky situation, since many of <mark spoiler>the payoffs</mark> we see throughout <cite>PARANORMASIGHT</cite> <mark spoiler>//do// still happen despite the time travel</mark>. So, yeah, it's strange.((:fn:>I'm noting this in a footnote, but someone in the Steam discussions suggested an alternate ending where everything occurred but <mark spoiler>Yoko was defeated after the fact</mark>. I think this is an interesting suggestion but I find it difficult to figure out how it could actually be done considering how the story is written. The problem is that <mark spoiler>she's hidden for most of <cite>PARANORMASIGHT</cite></mark> with zero chance of <mark spoiler>her being discovered</mark>. One solution is possibly <mark spoiler>Mayu, who could have informed the player or the other way around</mark>.))
  
 To finish this off...a few disconnected thoughts based on my notes. To finish this off...a few disconnected thoughts based on my notes.
  
-I must admit that I looked at a walkthrough to reach the ending, but that was because it was midnight and I was too tired to think properly.+I must admit that I looked at a walk-through to reach the ending, but that was because it was midnight and I was too tired to think properly.
  
 I really enjoyed <cite>PARANORMASIGHT</cite> and played it from beginning to end pretty fast. I really enjoyed <cite>PARANORMASIGHT</cite> and played it from beginning to end pretty fast.
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 The way the <mark spoiler>player character is integrated into the story</mark> was unexpected and handled with grace. It was a pleasant surprise is what I'm saying. The way the <mark spoiler>player character is integrated into the story</mark> was unexpected and handled with grace. It was a pleasant surprise is what I'm saying.
  
-I really liked the presentation of the VN, which was fancier than most and it really immersed me into it. Same with the worldbuilding and folklore. Very immersive and it's ‘cause it was well-integrated.+I really liked the presentation of the game, which was fancier than most and it really immersed me into it. Same with the worldbuilding and folklore. Very immersive and it's ‘cause it was well-integrated.
 ==== PARANORMASIGHT: The Mermaid's Curse ==== ==== PARANORMASIGHT: The Mermaid's Curse ====
-<div rating [data-rating=5]>+<div subtitle> 
 +<div rating [data-rating=5] [data-favorite=true]>
 <div heart>♥</div> <div heart>♥</div>
 <div star>★</div> <div star>★</div>
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 <div star>★</div> <div star>★</div>
 <div star>★</div> <div star>★</div>
 +</div>
 </div> </div>
 <div passage> <div passage>
-<cite>PARANORMASIGHT: The Mermaid's Curse</cite> is the entirely unexpected sequel to <cite>The Seven Mysteries of Honjo</cite>. Seriously, I thought there would never be a sequel...at least in game form. I also found out that there is, indeed, a manga sequel...but I haven't read it yet and probably won't for a while.+<dfn>パラノマサイト FILE38 {{ruby|伊勢|いせ}}{{ruby|人魚|にんぎょ}}{{ruby|物語|ものがたり}}</dfn>(PARANORMASIGHT: The Mermaid's Curse)((:fn:><span denote>FILE38</spanconspicuously missing from the localized title for some reason.\\ Also, the original title is “The story of Ise's Mermaids” rather than “The Mermaid's Curse”. Unless I'm getting something catastrophically wrong.)) is the entirely unexpected sequel to <cite>The Seven Mysteries of Honjo</cite>. Seriously, I thought there would never be a sequel...at least in game form. I also found out that there is, indeed, a manga sequel...but I haven't read it yet and probably won't for a while.
  
-Unlike with the first game, I did my best to avoid looking at a walkthrough. Unfortunately, I succumbed when I wanted to get the true ending. No matter what I tried and thought of, I just couldn't figure anything out. So I glanced at it and...I don't think I would have figured it out.+Unlike with the first game, I did my best to avoid looking at a walk-through. Unfortunately, I succumbed when I wanted to get the true ending. No matter what I tried and thought of, I just couldn't figure anything out.((:fn:>One particularly embarrassing moment was when <mark spoiler>while talking to the Mermaid Sobae, I answered her question incorrectly. Now, I should note that I answered ‘Mare’, but intended to write ‘Tsuchimikado’ or such...because IIRC, that's the name of the Onmyodo from the first game...whose soul you control thruout that game. I had assumed that I was playing as him again and thus I didn't realize I was playing as Yuza until it was essentially revealed</mark>. While I blame myself, I think the game is also to blame, since when I started it asked me <q :en>Are you familiar with the events that happened last time?</q> which I assumed meant <mark spoiler>I was playing as the same guy</mark>.)) So I glanced at it and...I don't think I would have figured it out.
 </div> </div>
  
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 Now for a few minor notes. Now for a few minor notes.
  
 +<div passage>
 I like the artstyle, just like I liked it last time. The music was mostly reused from the previous game, which isn't an issue, since the music is great. Honestly, if it means getting the new game out faster, I don't mind. I like the artstyle, just like I liked it last time. The music was mostly reused from the previous game, which isn't an issue, since the music is great. Honestly, if it means getting the new game out faster, I don't mind.
 +
 +I'll note something about the music that I realized recently. I decided to listen to the soundtrack of the first game (which I own) again and that's when I noticed that the music is actually different between the two games. Some of the music is re-used, but I can’t definitively say how much of it is (the main theme definitely is). There's also plenty of new music. So I'll have to wait for the soundtrack to release before I can make a proper comparison.
 +</div>
  
 The subject of the game focusing around [[lb:mermaids]] is a big surprise...but I've gotta say that the lore they came up with was extremely compelling. Like, it all fits together so well that I've figured I could <del>copy</del> //take inspiration// from <cite>Paranormasight</cite>. The subject of the game focusing around [[lb:mermaids]] is a big surprise...but I've gotta say that the lore they came up with was extremely compelling. Like, it all fits together so well that I've figured I could <del>copy</del> //take inspiration// from <cite>Paranormasight</cite>.
lb/paranormasight.1772093667.txt.gz · Last modified: 2026-02-26 08:14:27 by ninjasr

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