lb:persona
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| + | ====== Persona ====== | ||
| + | {{ img: | ||
| + | **ペルソナ**(Persona) is an RPG game franchise that spun-off from < | ||
| + | {{tag> | ||
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| + | ===== Review ===== | ||
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| + | ==== Persona 5 ==== | ||
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| + | I had played about 166 hours of < | ||
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| + | Anyhow, I think the game is good overall...but not actually the best. This is a JRPG, so the game gets repetitive pretty fast. While playing, I found myself never looking forward to entering the palace or <span smcp> | ||
| + | Though, I'll say this, grinding doesn' | ||
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| + | < | ||
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| + | Commenting on the story...people say it's good, but I think it's about average. The story could be better (the immersion-breaking doesn' | ||
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| + | Now, I mentioned that I abandoned the game and the reason why was because I accidentally hit a bottleneck.((: | ||
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| + | Let's end this with a few minor notes: < | ||
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| + | ===== Speculah & Analysis ===== | ||
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| + | ==== Gameplay Changes ==== | ||
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| + | I looked through the //cutting room floor// a little and, honestly, I don't get why they removed some of the mechanics listed there. In particular, the broken confidant, because that just makes sense and, strangely, the game hints at screwing with confidants. Though, to my knowledge, there aren't actually any negatives to having half-a-dozen girlfriends.\\ | ||
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| + | === Auto-Battling === | ||
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| + | Since [[lb:gfl]] and the sequel have shown me the beauty of auto-battles: | ||
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| + | === Auto-Exploration === | ||
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| + | Similar to auto-battling, | ||
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| + | ==== Class facts ==== | ||
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| + | I'm suspecting that not all of the stuff in class is true. The main example I noticed was the ‘dreams in color’ question. The way it's phrased implies that, prior to the invention of color television, nobody had dreams in color. So, most people throughout history dreamt in black-and-white.\\ | ||
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| + | So far, this is the only class fact I'm certain is wrong. The only other example I remember is Kawakami explaining the etymology of ' | ||
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| + | ===== Trivilinks ===== | ||
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| + | * [[https:// | ||