lb:rv:unciv
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+ | ====== Unciv ====== | ||
+ | {{template> | ||
+ | ===== Review ===== | ||
+ | > **//Please no more...// | ||
+ | > --- // | ||
+ | Unciv is an open-source turn-based strategy game which < | ||
+ | I used to occasionally play it in the past, but I stopped once I realized I wasn't having fun.\\ | ||
+ | I don't know, nor care, if what I say can/does apply to the Civ series. This is partially because I don't intend to play any of the Civ games. However, I am convinced the Civ games are of a better quality, from what I know.\\ | ||
+ | Victory in this game lies in only one thing: population. As long as you prioritize growing your population you will win no matter what happens. Population essentially generates all the other resources you need, so once you reach a certain point you'll start rapidly outpacing everyone else...in // | ||
+ | To achieve rapid population growth you should prioritize tech that: | ||
+ | * Raises population growth (obviously) | ||
+ | * Raises food growth | ||
+ | * Gives buildings that provide either | ||
+ | Once you unlock religions it's even easier, as there' | ||
+ | While you could get a bunch of settlers to increase your overall population (and, by extension, increase your production of everything), | ||
+ | Of course, this makes the game somewhat boring, since you can simply overpower the AI...or dumb players.\\ | ||
+ | An older version of the game had an exploit where you could trade tech with AI. Within just 4 turns you could become the most technologically advanced civ in the world. You would then proceed to overpower the AI.\\ | ||
+ | Besides this easy exploit(? | ||
+ | I don't like this game, and I won't be playing it again. | ||
+ | ===== Trivilinks ===== | ||
+ | {{tag> |