lb:story.character
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lb:story.character [2025-05-30 14:30:29] – ninjasr | lb:story.character [2025-08-30 11:10:36] (current) – [Tethered/Untethered] ninjasr | ||
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Each character should have a core characterization which informs the actions they will later take. This should be, like, the main beliefs of a character. It's super difficult for me to explain this right now.\\ | Each character should have a core characterization which informs the actions they will later take. This should be, like, the main beliefs of a character. It's super difficult for me to explain this right now.\\ | ||
Other aspects of the character will naturally stem from this ‘core’: traits, beliefs, etc. Though what the core is can vary as much as you want: childhood trauma? Adult trauma? First birthday? Best day ever? First kiss? It can be basically anything you want it to be, provided it can inform their actions later on.\\ | Other aspects of the character will naturally stem from this ‘core’: traits, beliefs, etc. Though what the core is can vary as much as you want: childhood trauma? Adult trauma? First birthday? Best day ever? First kiss? It can be basically anything you want it to be, provided it can inform their actions later on.\\ | ||
+ | It would be easiest to just make the core a set of beliefs that the character holds, plus some past experiences which explain their current behavior. My own ‘framework’ for this makes use of a few ‘memories’ which then inform the beliefs/ | ||
Though you could, in theory, arrive at a core backwards: come up with a list of traits first and then try to find a means of justifying them. You could also tie the core directly to the theme of the story, which would give the theme more weight.\\ | Though you could, in theory, arrive at a core backwards: come up with a list of traits first and then try to find a means of justifying them. You could also tie the core directly to the theme of the story, which would give the theme more weight.\\ | ||
This is also what motivation should be tied to. Speaking of... | This is also what motivation should be tied to. Speaking of... | ||
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To give examples: Indiana Jones can probably be placed into //any// context and he'll mostly be fine. Meanwhile, the antagonist and protagonist of Daybreakers //cannot// be placed into any context, because their characterization is directly tied to the plot and theme of that film.\\ | To give examples: Indiana Jones can probably be placed into //any// context and he'll mostly be fine. Meanwhile, the antagonist and protagonist of Daybreakers //cannot// be placed into any context, because their characterization is directly tied to the plot and theme of that film.\\ | ||
This may or may not be a useful means of classification and, in fact, I'm not really that sure about whether a ‘tethered stable character’ could exist. | This may or may not be a useful means of classification and, in fact, I'm not really that sure about whether a ‘tethered stable character’ could exist. | ||
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+ | I've come to the conclusion that this is a mostly pointless way of categorizing characters. The reason being that an untethered character doesn' | ||
+ | I'll use the example of Indiana Jones. Indy is a mostly untethered character: the setting, location and what's up can vary wildly, but he'll continue being Indy. However...Indy cannot be ‘native’ to the stone age...because professors and whips (presumably) did not exist back then. Neither did anything else surrounding his character. So, if you want an Indiana Jones who exists in the stone age...you //will// have to adapt him until he fits into that context.\\ | ||
+ | This shouldn' |
lb/story.character.1748615429.txt.gz · Last modified: 2025-05-30 14:30:29 by ninjasr