lb:story.character
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| lb:story.character [2025-09-18 16:29:19] – [Core Characterization] ninjasr | lb:story.character [2025-09-29 08:37:43] (current) – [Character] ninjasr | ||
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| ====== Character ====== | ====== Character ====== | ||
| + | {{template> | ||
| + | Though, for the sake of simplicity, human-shaped elements can also be referred to as ‘characters’ despite that being imprecise. | ||
| <WRAP centeralign> | <WRAP centeralign> | ||
| - | Characters are [[lb:story.element|elements]] within a story which have agency. | + | <wrap deleted-link> |
| </ | </ | ||
| - | Though, for the sake of simplicity, human-shaped elements can also be referred to as ‘characters’ despite that being imprecise. | ||
| {{tag> | {{tag> | ||
| ===== Elaboration ===== | ===== Elaboration ===== | ||
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| Where does the setup/ | Where does the setup/ | ||
| - | A character' | + | A character' |
| ==== Core Characterization ==== | ==== Core Characterization ==== | ||
| I'm working off of the // | I'm working off of the // | ||
| - | * Anchor | + | * Core (or Anchor/Virtue) |
| - | * Vice | + | * Crack (or Vice) |
| * Traits | * Traits | ||
| * Perspectives | * Perspectives | ||
| Line 21: | Line 22: | ||
| * Attributes | * Attributes | ||
| * Motivation(s) | * Motivation(s) | ||
| - | The ‘**Anchor**’ or ‘**Virtue**’ (if you prefer to stick to [[lb: | + | The ‘**Core**’, |
| - | The ‘**Vice**’ is a critical character flaw which is like the easy way out. If presented with a choice | + | The ‘**Crack**’ or ‘**Vice**’ is a critical character flaw which is like the easy way out. If presented with choices |
| - | ‘**Traits**’ is where all the flavoring for a character goes and can be as detailed or simple (or non-existent) as desired. However, the traits should ideally flow //from// the Anchor/Vice. They //can// conflict but they don't have to. I'd also place things like occupation and hobbies here.\\ | + | ‘**Traits**’ is where all the flavoring for a character goes and it can be as detailed or simple (or non-existent) as desired. However, the traits should ideally flow //from// the Core/Crack. They //can// conflict but they don't have to. I'd also place things like occupation and hobbies here.\\ |
| ‘**Perspectives**’ is whatever the character thinks about various things. I'd consider this one optional, though it can help in further defining a character and figuring out how they respond to certain things. This includes self-image, politics, philosophy and so on.\\ | ‘**Perspectives**’ is whatever the character thinks about various things. I'd consider this one optional, though it can help in further defining a character and figuring out how they respond to certain things. This includes self-image, politics, philosophy and so on.\\ | ||
| The ‘**Relationships**’ is also optional and simply defines their relationships with other characters. It's similar to Perspectives, | The ‘**Relationships**’ is also optional and simply defines their relationships with other characters. It's similar to Perspectives, | ||
| - | ‘**Attributes**’ is pretty straightforward as whatever the character is capable of doing. Knowing how to hack a computer isn't a personality trait – it's a skill, so it belongs here.\\ | + | ‘**Attributes**’ is pretty straightforward as its whatever the character is capable of doing. Knowing how to hack a computer isn't a personality trait – it's a skill – so it belongs here.\\ |
| - | ‘**Motivations**’ is based around the character' | + | ‘**Motivations**’ is based around the character' |
| - | The Anchor | + | The Core and Crack should be defined using a single word (such as ‘Duty’ and ‘Pride’) though I don't think there' |
| - | **Another thing to keep in mind is this**: while I'm using the words ‘Virtue’ and ‘Vice’, that doesn' | + | **Another thing to keep in mind is this**: while I'm using the words ‘Virtue’ and ‘Vice’ that doesn' |
| The virtue ‘duty’ could result in a character betraying a friend, for example. The vice ‘greed’ might result in them demanding to be fairly compensated.\\ | The virtue ‘duty’ could result in a character betraying a friend, for example. The vice ‘greed’ might result in them demanding to be fairly compensated.\\ | ||
| The Anchor and Vice don't even necessarily have to conflict. They could be in concord. Or reversed. Maybe a character' | The Anchor and Vice don't even necessarily have to conflict. They could be in concord. Or reversed. Maybe a character' | ||
| Line 36: | Line 37: | ||
| I'll create three characters to demonstrate. Note that prior to me figuring out this system, it was much harder to figure out how to make characters.\\ | I'll create three characters to demonstrate. Note that prior to me figuring out this system, it was much harder to figure out how to make characters.\\ | ||
| These ones only have the Anchor, Vice and a few traits defined, to show just how minimal the system can get. | These ones only have the Anchor, Vice and a few traits defined, to show just how minimal the system can get. | ||
| - | < | + | < |
| - | + | < | |
| - | < | + | ^ |
| - | | + | | |
| - | * Anchor: | + | | |
| - | | + | ^ |
| - | | + | | **Occupation** | Soldier |
| - | * Occupation: Soldier | + | |
| </ | </ | ||
| - | < | + | < |
| - | | + | ^ |
| - | * Anchor: | + | | |
| - | | + | | **Crack** | Pride | |
| - | | + | ^ |
| - | * Occupation: Lawyer | + | | **Occupation** | Lawyer |
| </ | </ | ||
| - | < | + | < |
| - | | + | ^ |
| - | * Anchor: | + | | |
| - | * Vice: Cowardice | + | | |
| - | | + | ^ |
| - | * Occupation: Waitress | + | | **Occupation** | Waitress |
| </ | </ | ||
| - | |||
| </ | </ | ||
| All of these should already give a pretty good picture of how they may act in a certain situation.\\ | All of these should already give a pretty good picture of how they may act in a certain situation.\\ | ||
| - | For example, let's take Irina. Let's say that she was given an order. Due to her duty, she's likely to accept that order. But what if it's to clean the toilet? Well, in that case she's likely to object due to her Pride. She's also likely to take comparisons between herself and others very seriously, either boosting or damaging her ego in the process. | + | For example, let's take Irina. Let's say that she was given an order. Due to her duty, she's likely to accept that order. But what if it's to clean the toilet? Well, in that case she's likely to object due to her Pride. She's also likely to take comparisons between herself and others very seriously, either boosting or damaging her ego in the process. |
| - | Jonathan has the same Anchor | + | Jonathan has the same Core and Crack as Irina, but it is likely to manifest very differently in his position as a lawyer. For example, rather than being willing to follow orders (the law), he might feel that it's his duty to do whatever he can for his client, but his pride makes him unwilling to admit that. His pride also makes him unwilling to lose any cases he takes.\\ |
| - | Shirley is a radically different character and you'll notice that in her capacity as a waitress, her vice will rarely if ever turn up. But if her restaurant were to be attacked by an armed robber, she'd be one of the first to run away or she may feel compelled to listed | + | Shirley is a radically different character and you'll notice that in her capacity as a waitress, her crack will rarely if ever turn up. But if her restaurant were to be attacked by an armed robber, she'd be one of the first to run away...or she may feel compelled to listen |
| I think the flexibility of this system speaks for itself. Additional traits (like chatty, air-headed or aggressive) help to flavor the character and to differentiate them further from each-other. Maybe Irina is also air-headed and aggressive, compared to Jonathan who is polite and patient. | I think the flexibility of this system speaks for itself. Additional traits (like chatty, air-headed or aggressive) help to flavor the character and to differentiate them further from each-other. Maybe Irina is also air-headed and aggressive, compared to Jonathan who is polite and patient. | ||
| Line 72: | Line 71: | ||
| ==== Alternatives ==== | ==== Alternatives ==== | ||
| === Focus on Motivation === | === Focus on Motivation === | ||
| - | Among Western writers, there is a high emphasis on motivation for determining characterization. While I think it's important, I get the impression people end up missing what actually makes characters who they are. | + | Among Western writers, there is a high emphasis on motivation for determining characterization. While I think it's important...I get the impression people end up missing what actually makes characters who they are. |
| The main problem is that a motivation is simply a goal that a character has. It tells us nothing about who they are. At most it tells us about what they believe in (which should ideally stem from who they are and not what they want). These motivations are also often highly specific to a given story and – as I theorize – are the main reason some characters start to feel ‘off’ in continuations.((: | The main problem is that a motivation is simply a goal that a character has. It tells us nothing about who they are. At most it tells us about what they believe in (which should ideally stem from who they are and not what they want). These motivations are also often highly specific to a given story and – as I theorize – are the main reason some characters start to feel ‘off’ in continuations.((: | ||
| === Memories === | === Memories === | ||
| - | A previous version of this article detailed an idea I had (before I really figured out how characters worked) | + | A previous version of this article detailed an idea I had (before I really figured out how characters worked) |
| A ‘memory’ is essentially a mini-story which explains something about the character. For example, Mary used to dress up as a princess for Halloween which ended up shaping her desire to be pretty and her ambition to be a model. | A ‘memory’ is essentially a mini-story which explains something about the character. For example, Mary used to dress up as a princess for Halloween which ended up shaping her desire to be pretty and her ambition to be a model. | ||
lb/story.character.1758212959.txt.gz · Last modified: 2025-09-18 16:29:19 by ninjasr