lb:the.final.station
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+ | ====== The Final Station ====== | ||
+ | {{ img: | ||
+ | The Final Station is a [[lb: | ||
+ | {{tag> | ||
+ | ===== Review ===== | ||
+ | The game is a side-scrolling 2D shooter with the goal of clearing the level so as to move on to the next level. You clear a level by finding a piece of paper with a code on it; you then input the code into a machine that lets you progress((: | ||
+ | I originally described the gameplay as ‘fun at first, but grows tedious fast’; after replaying the game, I have slightly different thoughts. What the player does for most of the game - exploring each level to find the code and supplies - is, while basic, quite good actually. I found the in-between bits most frustrating. The issue there is a combination of repetitive tasks (maintaining the train) and information overload: you have the backgrounds (and foregrounds...) giving a little information; | ||
+ | What really elevates the game, however, is the atmosphere. The music and visuals contribute to it especially. You really get the feeling the world is // | ||
+ | As far as story is concerned: I think the game has an average story, with the DLC having a better one; the backstory and worldbuilding is quite good. The issue with the main game's story is that the conductor (who the player controls) doesn' | ||
+ | The DLC's story is extremely simple - the player character is trying to get to a shelter. This is why I say the DLC has a better story...because it's much simpler than the main game' | ||
+ | I stated that the backstory and worldbuilding is quite good, and I think it's one of the highlights of the game. Similar to many a soulslike, the backstory is mostly fed to you through disconnected notes and the environment. This encourages exploration, | ||
+ | I have a few more issues with the gameplay, but I'll note them in the gameplay section instead. | ||
+ | ===== Gameplay ===== | ||
+ | ==== Weapons ==== | ||
+ | The Final Station features three kinds of guns - handgun, shotgun and rifle. The rifle serves as an upgrade to the handgun. The handgun/ | ||
+ | Over the course of the game you can get upgrades for the handgun and shotgun.\\ | ||
+ | Frustratingly, | ||
+ | The DLC has just one gun - a revolver. Although I think it's equal to the first game's handgun.\\ | ||
+ | Besides guns, the main game allows you to punch zombies, or smack them with your shotgun/ | ||
+ | ==== Ammunition ==== | ||
+ | You don't have to worry about saving ammunition, because there' | ||
+ | ===== Speculah & Analysis ===== | ||
+ | The lore is not as difficult to understand as it may at first appear. It's certainly different from [[lb: | ||
+ | ==== What happens in The Final Station ==== | ||
+ | This is basically a summary of the backstory and the story of the game and the DLC. Note that this is probably not perfect. Also, spoilers are unmarked here (which includes the footnotes). | ||
+ | === First Visition to Present === | ||
+ | Some time around 1953 aliens invaded the Earth - this event was called the First Visitation. The results of the First Visitation was a destruction of most of the planet (presumably) and the displacement of a large group of people, and an almost complete destruction of the country the game takes place in((: | ||
+ | One man, Vermond White, a survivor of the First Visitation((: | ||
+ | During the rebuilding process, a number of refugees and migrants flood into the country from abroad - they' | ||
+ | As the rebuilding continues, and Vermond starts preparing for the Second Visitation, he goes missing - which is as much as the public knows. In reality, the council had apparently joined together and secretly imprisoned him, betraying his plan to save humanity((: | ||
+ | The name of the DLC - ‘The Only Traitor’ - refers to the Hunter, who is identified as ‘Arthur Vane’ in the DLC. Vane was a member of the council, but his label of ‘The Only Traitor’ raises some questions. If he was the only traitor of the council to betray Vermond' | ||
+ | Anyways, Vermond is thrown into a prison cell, where he gets tortured and eventually dies. Before this occurs, however, he gets into contact with the son of one of the council members - Adam Thornton. Adam Thornton ends up as the only member of the Council still loyal to Vermond' | ||
+ | Presumably following the Council' | ||
+ | Besides the Blacksmith, another man steps in to help in the plan, and he gets labelled as ‘The Architect’. The Architect' | ||
+ | The Second Council is, by this point, working against the interests of humanity, and directly against the plans of Vermond White. This is because Armand White was approached by Arthur Vane, who convinced/ | ||
+ | By this point, several years have passed((: | ||
+ | An extremist religious group appeared as well...and they were likely founded by someone who knew about the details of the next visitation. Their goal is to find a way to not turn into zombies((: | ||
+ | The Blacksmith also invented a new experimental type of train, which is, in reality, some kind of strange nightmare creature. | ||
+ | === The Game & DLC === | ||
+ | The Conductor wakes up just before the Second Visitation begins. As this is a summary of the game's story (with important details filled in), I'll skip over describing it intricately.\\ | ||
+ | The Conductor is first tasked with testing out an experimental train designed by the Blacksmith but, over the course of the game, is given other tasks - only because his train is nuclear, and consequently the only train still functioning in the entire country by the mid-point of the game.\\ | ||
+ | The Conductor is, inexplicably, | ||
+ | The Conductor finds himself helping with the completion of the Guardian, by transporting the necessary pieces to Metropol. This is probably why Vane is so obsessed with stopping the Conductor...because the Conductor is, unbeknownst to himself, helping with Vermond White' | ||
+ | Adam Thornton is also still trying to resist, but ends up giving up at some point, for reasons unknown. Although he does still seem to be himself after he's reborn.\\ | ||
+ | The DLC's main character is moving around at roughly the same time as the Conductor. For most of the game, he's slightly behind him (seeing the aftermath of attacks that occur just after the Conductor leaves), before getting ahead of him sometime near the end of the DLC.\\ | ||
+ | The Second Visitation goes very badly for humanity, which retreats into the shelters. Those that don't turn, but get reborn, go back to their normal day-to-day lives, however, preparing for a portal to open to the alien world.\\ | ||
+ | The DLC character runs into the extremist religious group, where he finds they' | ||
+ | It's unclear just how much of Arthur Vane's plans were disrupted by the Conductor, although it's presumably a lot. | ||
+ | This is basically all I can conclusively say with the information currently available. It's possible another game in the series will give me more to work with but, until then, that's that. | ||
+ | ==== Similarities to Evangelion ==== | ||
+ | Originally, I hadn't noticed this until my first rewatch of Evangelion((: | ||
+ | I can't tell if the similarities are coincidence or not, although I'm more likely to lean into it being a coincidence, | ||
+ | ===== Trivilinks ===== | ||
+ | * [[http:// | ||
+ | * [[mobyg> | ||
+ | * I may be one of the few left who cares about this game, but damnit, the atmosphere is interesting! | ||
+ | * If you wanted to read the conversations from //The Only Traitor//, but you didn't want to bother playing the game over and over again, I recommend watching [[you> |