lb:the.final.station
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| lb:the.final.station [2025-04-30 19:41:30] – ↷ Links adapted because of a move operation 51.222.253.9 | lb:the.final.station [2026-02-13 16:53:45] (current) – [The Final Station] ninjasr | ||
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| ====== The Final Station ====== | ====== The Final Station ====== | ||
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| - | The Final Station is a [[lb: | + | |
| {{tag> | {{tag> | ||
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| + | The Final Station is a [[lb: | ||
| ===== Review ===== | ===== Review ===== | ||
| The game is a side-scrolling 2D shooter with the goal of clearing the level so as to move on to the next level. You clear a level by finding a piece of paper with a code on it; you then input the code into a machine that lets you progress((: | The game is a side-scrolling 2D shooter with the goal of clearing the level so as to move on to the next level. You clear a level by finding a piece of paper with a code on it; you then input the code into a machine that lets you progress((: | ||
| I originally described the gameplay as ‘fun at first, but grows tedious fast’; after replaying the game, I have slightly different thoughts. What the player does for most of the game - exploring each level to find the code and supplies - is, while basic, quite good actually. I found the in-between bits most frustrating. The issue there is a combination of repetitive tasks (maintaining the train) and information overload: you have the backgrounds (and foregrounds...) giving a little information; | I originally described the gameplay as ‘fun at first, but grows tedious fast’; after replaying the game, I have slightly different thoughts. What the player does for most of the game - exploring each level to find the code and supplies - is, while basic, quite good actually. I found the in-between bits most frustrating. The issue there is a combination of repetitive tasks (maintaining the train) and information overload: you have the backgrounds (and foregrounds...) giving a little information; | ||
| What really elevates the game, however, is the atmosphere. The music and visuals contribute to it especially. You really get the feeling the world is // | What really elevates the game, however, is the atmosphere. The music and visuals contribute to it especially. You really get the feeling the world is // | ||
| - | As far as story is concerned: I think the game has an average story, with the DLC having a better one; the backstory and worldbuilding is quite good. The issue with the main game's story is that the conductor (who the player controls) doesn' | + | As far as story is concerned: I think the game has an average story, with the DLC having a better one; the backstory and worldbuilding is quite good. The issue with the main game's story is that the conductor (who the player controls) doesn' |
| The DLC's story is extremely simple - the player character is trying to get to a shelter. This is why I say the DLC has a better story...because it's much simpler than the main game' | The DLC's story is extremely simple - the player character is trying to get to a shelter. This is why I say the DLC has a better story...because it's much simpler than the main game' | ||
| I stated that the backstory and worldbuilding is quite good, and I think it's one of the highlights of the game. Similar to many a soulslike, the backstory is mostly fed to you through disconnected notes and the environment. This encourages exploration, | I stated that the backstory and worldbuilding is quite good, and I think it's one of the highlights of the game. Similar to many a soulslike, the backstory is mostly fed to you through disconnected notes and the environment. This encourages exploration, | ||
lb/the.final.station.1746042090.txt.gz · Last modified: 2025-04-30 19:41:30 by 51.222.253.9