lb:wesnoth
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
lb:wesnoth [2025-04-30 17:30:18] – ↷ Page moved from playground:wesnoth to lb:wesnoth ninjasr | lb:wesnoth [2025-08-23 18:43:19] (current) – [Trivilinks] ninjasr | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== The Battle for Wesnoth ====== | ====== The Battle for Wesnoth ====== | ||
- | {{ :img:bnr: | + | {{ img:b: |
- | **The Battle for Wesnoth** is an open-source turn-based fantasy [[lb: | + | **The Battle for Wesnoth** is an open-source turn-based fantasy [[lb: |
+ | |||
+ | Wesnoth is pointed at as the ultimate proof that open-source video games //can// be a thing. Except that, of the open-source video games, Wesnoth is just about the only good one and even then...good it is, but it's not excellent. Rather, Wesnoth is proof that open-source //can// work but is dreadfully inefficient for a game. | ||
+ | |||
+ | That said...I like Wesnoth and I play it semi-frequently. | ||
{{tag> | {{tag> | ||
Line 7: | Line 11: | ||
===== Review(s) ===== | ===== Review(s) ===== | ||
- | Wesnoth' | + | Wesnoth' |
+ | |||
+ | The actual fun-factor of Wesnoth is questionable. This is because it can suffer from the Civ problem where a single tile can only hold one unit. So...at some point you just have too many units, or the enemy has too many units. | ||
+ | |||
+ | Though, outside of that, I don't have much issue with the gameplay, it's the story and lore that I take an issue with...and this only shows that collaborative writing projects à la Wesnoth just...no. | ||
+ | |||
+ | To put it bluntly: the lore is generic, shallow and disconnected. I know this because I read the in-game lore.\\ | ||
+ | To elaborate for those who don't know: Wesnoth has an in-game encyclopedia that explains gameplay mechanics and lore. If you right click on a unit, it can take you to its page, which includes a bit of lore.\\ | ||
+ | It's here that the issues with the lore become obvious, because the way that lore is written can vary wildly. Some have more, others have less. The actual writing | ||
+ | |||
+ | To be clear, that's a cool story...but it clashes with the way the rest of the lore is written. | ||
+ | |||
+ | Some lore entries are also exclusive to individual campaigns...though, | ||
===== Trivilinks ===== | ===== Trivilinks ===== | ||
* [[https:// | * [[https:// | ||
+ | * I did realize something I didn't at first: the lore here actually probably //could// be described as Tolkienien. I usually prefer to avoid that term because I think it's inaccurate (with Fantasy mostly taking cues from D& |
lb/wesnoth.1746034218.txt.gz · Last modified: 2025-04-30 17:30:18 by ninjasr