lb:wod
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| lb:wod [2025-05-04 08:00:34] – ↷ Links adapted because of a move operation ninjasr | lb:wod [2026-04-02 04:35:15] (current) – [Why do Fishmalk exist?] ninjasr | ||
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| ====== World of Darkness ====== | ====== World of Darkness ====== | ||
| + | <div subtitle> | ||
| + | {{tag> | ||
| + | </ | ||
| {{ img: | {{ img: | ||
| - | The name of the over-arching...um, | + | <div passage> |
| - | At one point in time the WoD was rebooted, which resulted in the [[lb:cod]]. | + | The name of the over-arching...um, |
| - | There won't be a lot written here for now because I've only played // | + | All three of the main books are on their 5th Edition. Although there are 20th Anniversary Editions |
| - | {{tag>tabletop_games | + | At one point in time the <cite>WoD</ |
| + | </ | ||
| + | |||
| + | There won't be a lot written here for now because I've only played //[[lb:wod: | ||
| + | ===== Speculah & Analysis ===== | ||
| + | ==== Demon: The Fallen & “Breaking the Cosmology” ==== | ||
| + | <div passage> | ||
| + | Something you may read about on the [[1d6> | ||
| + | |||
| + | The critique usually goes that this goes against the pre-established ‘pagan’ cosmology of the < | ||
| + | </ | ||
| + | |||
| + | I thought this criticism was fair enough at first...until I thought about it. And then I realized something. | ||
| + | |||
| + | The < | ||
| + | |||
| + | <div passage> | ||
| + | If you don't believe me, let's look at the one game that started it all: **[[lb: | ||
| + | |||
| + | You can’t (unless you're exceptionally good at lying or are very ignorant), because everyone knows the origin of vampires: all vampires can trace their lineage back to //Caine// from the book of // | ||
| + | |||
| + | Thus the Abrahamic God must necessarily exist. So the cosmology is Abrahamic in the first place. | ||
| + | </ | ||
| + | ==== Why do Fishmalk exist? ==== | ||
| + | For some reason – probably that I saw it mentioned a few times online – I started thinking about why the stereotype of the silly Malkavian player exists. Obviously, I'm not super experienced (and I prefer < | ||
| + | |||
| + | <div passage> | ||
| + | To start with, the Malkavian lore actually makes it very very difficult to roleplay. They' | ||
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| + | How is a player supposed to – without a script – roleplay a character who can see the future sometimes and is often hearing voices in their heads seriously? The Malkavian lore is well-suited to pre-written characters (see // | ||
| + | |||
| + | So most players will probably just default to that insanity thing, right? | ||
| + | </ | ||
| + | |||
| + | <div passage> | ||
| + | The other part to consider is that the < | ||
| + | |||
| + | Malkavians are the most explicit way for players to just act silly without being told <q : | ||
| + | </ | ||
| + | So I think that these factors contribute to the existence of the Fishmalk. | ||
| ===== Trivilinks ===== | ===== Trivilinks ===== | ||
| * [[https:// | * [[https:// | ||
| * [[1d6> | * [[1d6> | ||
| - | * [[you> | + | * [[you> |
| - | * I think that the explanation of the [[lb:cod]] was pretty poor and there are other things I find puzzling about it. But it //is// decent. | + | * I think that the explanation of the [[lb:cod]] was pretty poor and there are other things I find puzzling about the video. But it //is// decent. |
lb/wod.1746345634.txt.gz · Last modified: 2025-05-04 08:00:34 by ninjasr