lb:wod
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| lb:wod [2025-07-11 07:40:23] – [World of Darkness] ninjasr | lb:wod [2025-10-20 12:58:45] (current) – Capitalization fixes. ninjasr | ||
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| ====== World of Darkness ====== | ====== World of Darkness ====== | ||
| {{ img: | {{ img: | ||
| - | The name of the over-arching...um, | + | The name of the over-arching...um, |
| At one point in time the WoD was rebooted, which resulted in the [[lb:cod]]. | At one point in time the WoD was rebooted, which resulted in the [[lb:cod]]. | ||
| - | There won't be a lot written here for now because I've only played // | + | There won't be a lot written here for now because I've only played //[[lb:wod:Bloodlines|Bloodlines]]// |
| {{tag> | {{tag> | ||
| + | ===== Speculah & Analysis ===== | ||
| + | ==== Demon: The Fallen & “Breaking the Cosmology” ==== | ||
| + | Something you may read about on the [[1d6> | ||
| + | The critique usually goes that this goes against the pre-established ‘pagan’ cosmology of the World of Darkness – as clearly established in Werewolf: The Apocalypse, Mage: The Ascension and several others.((: | ||
| + | I thought this criticism was fair enough at first...until I thought about it. And then I realized something. | ||
| + | |||
| + | The World of Darkness wasn't ‘pagan’ in the first place. It was Abrahamic from the start. It's just that other gamelines introduced pagan elements //later//. //Demon// can thus actually be interpreted as a course-correction. | ||
| + | |||
| + | If you don't believe me, let's look at the one game that started it all: **[[lb: | ||
| + | You can’t (unless you're exceptionally good at lying or are very ignorant), because everyone knows the origin of vampires: all vampires can trace their lineage back to //Caine// from the book of // | ||
| + | Thus the Abrahamic God must necessarily exist. So the cosmology is Abrahamic in the first place. | ||
| + | ==== Why do Fishmalk exist? ==== | ||
| + | For some reason – probably that I saw it mentioned a few times online – I started thinking about why the stereotype of the silly Malkavian player exists. Obviously, I'm not super experienced (and I prefer // | ||
| + | |||
| + | To start with, the Malkavian lore actually makes it very very difficult to roleplay. They' | ||
| + | How is a player supposed to – without a script – roleplay a character who can see the future sometimes and is often hearing voices in their heads seriously? The Malkavian lore is well-suited to pre-written characters (see // | ||
| + | So most players will probably just default to that insanity thing, right? | ||
| + | |||
| + | The other part to consider is that the World of Darkness takes itself way too seriously. This is despite how silly and insane a lot of the lore actually //is//. I don't think this is a problem though, because contrast helps horror. Constant horror will just make players numb. But horror interrupting comedy? That works.\\ | ||
| + | Malkavians are the most explicit way for players to just act silly without being told “you' | ||
| + | |||
| + | So I think that these factors contribute to the existence of the Fishmalk. | ||
| ===== Trivilinks ===== | ===== Trivilinks ===== | ||
| * [[https:// | * [[https:// | ||
| * [[1d6> | * [[1d6> | ||
| * [[you> | * [[you> | ||
| - | * I think that the explanation of the [[lb:cod]] was pretty poor and there are other things I find puzzling about it. But it //is// decent. | + | * I think that the explanation of the [[lb:cod]] was pretty poor and there are other things I find puzzling about the video. But it //is// decent. |
lb/wod.1752219623.txt.gz · Last modified: 2025-07-11 07:40:23 by ninjasr