lb:wod
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lb:wod [2025-10-07 12:14:11] – [World of Darkness] ninjasr | lb:wod [2025-10-13 08:00:45] (current) – ninjasr | ||
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+ | ===== Speculah & Analysis ===== | ||
+ | ==== Why do Fishmalk exist? ==== | ||
+ | For some reason – probably that I saw it mentioned a few times online – I started thinking about why the stereotype of the silly Malkavian player exists. Obviously, I'm not super experienced (and I prefer // | ||
+ | To start with, the Malkavian lore actually makes it very very difficult to roleplay. They' | ||
+ | How is a player supposed to – without a script – roleplay a character who can see the future sometimes and is often hearing voices in their heads seriously? The Malkavian lore is well-suited to pre-written characters (see // | ||
+ | So most players will probably just default to that insanity thing, right? | ||
+ | |||
+ | The other part to consider is that the World of Darkness takes itself way too seriously. This is despite how silly and insane a lot of the lore actually //is//. I don't think this is a problem though, because contrast helps horror. Constant horror will just make players numb. But horror interrupting comedy? That works.\\ | ||
+ | Malkavians are the most explicit way for players to just act silly without being told “you' | ||
+ | |||
+ | So I think that these factors contribute to the existence of the Fishmalk. | ||
===== Trivilinks ===== | ===== Trivilinks ===== | ||
* [[https:// | * [[https:// |
lb/wod.1759839251.txt.gz · Last modified: 2025-10-07 12:14:11 by ninjasr