lb:wod
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| lb:wod [2026-04-02 04:34:43] – [Demon: The Fallen & “Breaking the Cosmology”] ninjasr | lb:wod [2026-04-02 04:35:15] (current) – [Why do Fishmalk exist?] ninjasr | ||
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| For some reason – probably that I saw it mentioned a few times online – I started thinking about why the stereotype of the silly Malkavian player exists. Obviously, I'm not super experienced (and I prefer < | For some reason – probably that I saw it mentioned a few times online – I started thinking about why the stereotype of the silly Malkavian player exists. Obviously, I'm not super experienced (and I prefer < | ||
| - | To start with, the Malkavian lore actually makes it very very difficult to roleplay. They' | + | <div passage> |
| - | How is a player supposed to – without a script – roleplay a character who can see the future sometimes and is often hearing voices in their heads seriously? The Malkavian lore is well-suited to pre-written characters (see // | + | To start with, the Malkavian lore actually makes it very very difficult to roleplay. They' |
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| + | How is a player supposed to – without a script – roleplay a character who can see the future sometimes and is often hearing voices in their heads seriously? The Malkavian lore is well-suited to pre-written characters (see // | ||
| So most players will probably just default to that insanity thing, right? | So most players will probably just default to that insanity thing, right? | ||
| + | </ | ||
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| + | <div passage> | ||
| + | The other part to consider is that the < | ||
| - | The other part to consider is that the < | ||
| Malkavians are the most explicit way for players to just act silly without being told <q : | Malkavians are the most explicit way for players to just act silly without being told <q : | ||
| + | </ | ||
| So I think that these factors contribute to the existence of the Fishmalk. | So I think that these factors contribute to the existence of the Fishmalk. | ||
lb/wod.1775104483.txt.gz · Last modified: 2026-04-02 04:34:43 by ninjasr