lb:zelda
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| lb:zelda [2025-08-13 18:40:31] – [Who did the Hero of Time have kids with?] ninjasr | lb:zelda [2025-12-23 19:08:34] (current) – Addition of a footnote, plus minor reformatting. ninjasr | ||
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| **ゼルダの{{ruby|伝説|でんせつ}}**(The Legend of Zelda) is a [[lb: | **ゼルダの{{ruby|伝説|でんせつ}}**(The Legend of Zelda) is a [[lb: | ||
| - | I'd consider | + | I'd consider |
| {{tag> | {{tag> | ||
| ===== Reviews ===== | ===== Reviews ===== | ||
| ==== In General ==== | ==== In General ==== | ||
| - | Most of my understanding of //Zelda// comes from YouTube videos and the little I bothered to go thru myself. Thus, it could be said that my relationship with it is a bit strange as compared to something like [[lb: | + | Most of my understanding of < |
| Buuut...that' | Buuut...that' | ||
| - | The franchise is interesting in general because, to me, there is some interesting story/worldbuilding | + | The franchise is interesting in general because, to me, there is some interesting story/world-building |
| One thing I'm convinced of is that the timeline just...doesn' | One thing I'm convinced of is that the timeline just...doesn' | ||
| Line 16: | Line 16: | ||
| Because I'm always a little more interested in story, I ended up reading the manga adaptations of a lot of the games...and it's an // | Because I'm always a little more interested in story, I ended up reading the manga adaptations of a lot of the games...and it's an // | ||
| - | //In general//, I think I'd say the manga are kinda average or mediocre. Some exceptions include the 4コマ and //Twilight Princess//. //Twilight Princess//’ manga story might be (read: almost certainly is) better than the game' | + | //In general//, I think I'd say the manga are kinda average or mediocre. Some exceptions include the 4コマ and < |
| - | They generally showcase a Link who talks and has more of a backbone, which is kinda interesting. | + | They generally showcase a <span [data-type=character]> |
| - | Considering I started to re-read the manga, I may have more to say soon (Ocarina of Time, added just now, is the first step here). | + | Considering I started to re-read the manga, I may have more to say soon (< |
| === Ocarina of Time === | === Ocarina of Time === | ||
| I re-read this recently and, thus, comes this. | I re-read this recently and, thus, comes this. | ||
| - | The Ocarina of Time manga is split into two main arcs: Child and Adult. So, unlike in the game, Link doesn' | + | The < |
| And, of those, the Child Arc is better. Things just kinda...happen in the Adult Arc and we bounce between locations in an illogical manner. In the Child Arc, meanwhile, events usually connect to each-other. There' | And, of those, the Child Arc is better. Things just kinda...happen in the Adult Arc and we bounce between locations in an illogical manner. In the Child Arc, meanwhile, events usually connect to each-other. There' | ||
| The sages thing is just...dumb, | The sages thing is just...dumb, | ||
| - | The artwork is //very good// and the writing/ | + | The artwork is //very good// and the writing/ |
| - | However, this has the inexplicable departure of Navi make a bit less sense here than in the game.((: | + | However, this has the inexplicable departure of <span [data-type=character]> |
| - | Some changes, as compared to the game are: Link and Zelda clearly like each-other, which sorta adds to the tragedy of Link being sent back; Link talks and he talks a lot; the Deku shield was crafted from the Deku Tree instead of being bought; that's all I know for now, as I need to play the game first. | + | Some changes, as compared to the game are: <span [data-type=character]> |
| But that Adult Arc made me remember why I thought it was kinda mediocre. I think that if the manga were longer (maybe 1.5 or 2x longer), it would have been vastly improved. Though that probably wasn't possible. | But that Adult Arc made me remember why I thought it was kinda mediocre. I think that if the manga were longer (maybe 1.5 or 2x longer), it would have been vastly improved. Though that probably wasn't possible. | ||
| + | === Majora' | ||
| + | The manga this time is about the same quality as < | ||
| + | |||
| + | I don't have much to say beyond that, honestly. I might later if I remember anything. | ||
| + | |||
| + | Oh, right. There was a bonus story which offers a very mythical origin for Majora' | ||
| + | === A Link to the Past === | ||
| + | I finished it and, honestly, I think this is the worst one so far. Actually, < | ||
| + | |||
| + | Generally, all of the manga would be improved by having more time in-between events. But since they' | ||
| + | |||
| + | There' | ||
| + | |||
| + | Also, unlike with the <span [data-type=character]> | ||
| ==== The Phantom Hourglass ==== | ==== The Phantom Hourglass ==== | ||
| - | This is the first //Zelda// game I played and was my introduction to it in general. As a kid I...didn' | + | This is the first < |
| It still holds a special place in my heart. | It still holds a special place in my heart. | ||
| ==== Twilight Princess ==== | ==== Twilight Princess ==== | ||
| - | This is, I believe, the second | + | This is, I believe, the second |
| I started playing it after reading the manga and getting annoyed that the translation just kinda stopped.((: | I started playing it after reading the manga and getting annoyed that the translation just kinda stopped.((: | ||
| Line 46: | Line 60: | ||
| Imagine my surprise upon learning the story was...quite different. | Imagine my surprise upon learning the story was...quite different. | ||
| - | Here I'll note that my experience with //Twilight Princess// was mostly neutral until it became negative. I found the gameplay very repetitive and the story not very good, though I don't remember any specifics. The only thing I've found that I wrote about the game is that I thought it was “too easy”. | + | Here I'll note that my experience with < |
| But I am certain the story in the manga adaptation is actually better than the game.((: | But I am certain the story in the manga adaptation is actually better than the game.((: | ||
| ==== The Cartoon ==== | ==== The Cartoon ==== | ||
| - | Yes, I watched the cartoon. Arguably, it's the second piece of //Zelda// media that I actually went thru and, unlike Phantom Hourglass, I actually finished this. | + | Yes, I watched the cartoon. Arguably, it's the second piece of < |
| - | It's okay, though not very good. **Zelda' | + | It's okay, though not very good. **<span [data-type=character]> |
| ===== Speculah & Analysis ===== | ===== Speculah & Analysis ===== | ||
| ==== Canon ==== | ==== Canon ==== | ||
| Line 58: | Line 72: | ||
| As far as I can tell, they mostly categorize entries in a franchise on whether or not they' | As far as I can tell, they mostly categorize entries in a franchise on whether or not they' | ||
| - | And this may explain why Zelda' | + | And this may explain why < |
| **But!** And this is important to note: they still did sequels and prequels and usually connected new games to past games...just that the approach they took to this is a bit different from how most do. | **But!** And this is important to note: they still did sequels and prequels and usually connected new games to past games...just that the approach they took to this is a bit different from how most do. | ||
| Line 64: | Line 78: | ||
| Rather than fitting everything into one big timeline, it makes a lot more sense to think in terms of **starting points** and direct connections. | Rather than fitting everything into one big timeline, it makes a lot more sense to think in terms of **starting points** and direct connections. | ||
| - | What do I mean? Let's take //Ocarina of Time// as an example. | + | What do I mean? Let's take < |
| In a //starting point// sense, its continuities would be: | In a //starting point// sense, its continuities would be: | ||
| - | * //Majora' | + | * < |
| - | * //Wind Waker//. | + | * < |
| - | * //Twilight Princess//. | + | * < |
| - | All three of those games use //Ocarina of Time// as a jumping-off-point, | + | All three of those games use < |
| - | //Link to the Past// uses the original | + | < |
| - | Along similar lines, | + | Along similar lines, |
| - | //Phantom Hourglass// uses //Wind Waker// and //Spirit Tracks// uses //Phantom Hourglass// in turn. //Wind Waker// used //Ocarina of Time//, just like //Twilight Princess//, but they otherwise | + | < |
| - | And this also explains why some things aren't shared between timelines. Logically, the Twilight Realm exists in both //Wind Waker//’s and //Link to the Past//’s timeline...right? | + | And this also explains why some things aren't shared between timelines. Logically, the <span [data-type=location]> |
| - | Why is it that //Skyward Sword// | + | Why is it that < |
| Honestly, I don't mind this approach: I just wish that people didn't try to cram it all into one timeline. Or Nintendo attempting the same thing. | Honestly, I don't mind this approach: I just wish that people didn't try to cram it all into one timeline. Or Nintendo attempting the same thing. | ||
| + | ==== How many Links are related to each-other? ==== | ||
| + | I'm making this section just to quickly jot down a thought I had: how many of the Links in < | ||
| + | |||
| + | So far, I think that the only definitive connection is between the <span [data-type=character]>< | ||
| + | The <span [data-type=character]> | ||
| + | |||
| + | I think that, maybe, the <span [data-type=character]>< | ||
| + | |||
| + | Oh, right: the <span [data-type=character]> | ||
| + | ==== Hylian Language Project ==== | ||
| + | There was a fan-made Hylian language at some point, which I learned of from [[https:// | ||
| + | |||
| + | If there' | ||
| ==== Is Link ‘Link’ and is he Green? ==== | ==== Is Link ‘Link’ and is he Green? ==== | ||
| - | This is an idea that I had at some point, but there' | + | This is an idea that I had at some point, but there' |
| - | But where it gets weird is the green tunic: in actuality, Link probably doesn' | + | But where it gets weird is the green tunic: in actuality, |
| There is little evidence to suggest this, so consider it a crack theory. | There is little evidence to suggest this, so consider it a crack theory. | ||
| === Evil Hero & Donning the Hero's garb === | === Evil Hero & Donning the Hero's garb === | ||
| - | One aspect of the overall Legend that raises questions is why nobody really recognizes Link as a hero despite him looking like the Heroes of legend. I mean: he's wearing green clothes in basically every game and many of the games have those other games as backstories. Additionally, | + | One aspect of the overall Legend that raises questions is why nobody really recognizes |
| Along that line of thinking...what if somebody dons the hero's green clothes because they //want// to be a hero or wish to be // | Along that line of thinking...what if somebody dons the hero's green clothes because they //want// to be a hero or wish to be // | ||
| - | ==== Repeating Legends | + | ==== Is the Triforce hereditary? |
| - | This is another crack theory | + | An issue I may have identified has to do with the Triforce. There is //some// evidence to suggest that //some// characters end up gaining the Triforce due to being related to someone who previously earned it.\\ |
| + | I think that this applies to the <span [data-type=character]> | ||
| - | Basically, what if each game is actually just an account of the same legend? Any differences between the accounts is explainable as geographic/ | + | This raises not-great questions surrounding |
| - | This would explain why the same stuff seems to happen over and over again, while the details change. | + | |
| - | ==== Where did ‘Timeline Fever’ begin? ==== | + | |
| - | Having started rewatching matthewmatosis’ review on Zelda (linked in Trivilinks), | + | |
| - | My gut reaction is telling me that this definitively started with Majora' | + | |
| - | + | ||
| - | So far, this is just a “thing I noticed” and I may expand on it in the future. | + | |
| ==== The Prequel Problem ==== | ==== The Prequel Problem ==== | ||
| I'm titling the section like this because it's catchy. | I'm titling the section like this because it's catchy. | ||
| - | An issue that the Zelda franchise suffers from is the frequency of prequels. There are //a lot// of prequels...in fact, let me list them: | + | An issue that the < |
| - | * A Link to the Past (Prequel to Zeldas I & II) | + | * < |
| - | * Ocarina of Time (Prequel to A Link to the Past) | + | * < |
| - | * Oracle of Seasons & Oracle of Ages (Prequel to Link's Awakening)((: | + | * < |
| - | * The Minish Cap (Prequel to the whole series) | + | * < |
| - | * Skyward Sword (Prequel to the whole series) | + | * < |
| - | While this doesn' | + | While this doesn' |
| - | I'm not actually sure about A Link to the Past, so let's just move on for now...\\ | + | I'm not actually sure about < |
| - | Ocarina of Time attempts to explain where Link got his iconic green clothes (he grew up among the Kokiri in the forest ), how Ganondorf became a thing and...that' | + | < |
| - | The Minish Cap explains where Link got his green hat and why the heroes following him have worn it since.\\ | + | < |
| - | Skyward Sword tries the same thing as Ocarina of Time, but taken to the extreme and tries to be the definitive prequel. It explains where //Zelda//, //Link// and //Ganon// come from and why the same events seem to happen over and over again. It explains the origin of Hyrule and the Master Sword. | + | < |
| - | There are several issues with constantly doing prequels – one being diminishing returns as, at some point, the past becomes uninteresting when we //could// have been moving forward instead – but one aspect is that it raises questions about the worldbuilding. This is a point made by matthewmatosis in his Skyward Sword review, where he points out that it //can’t// be the ultimate definitive sequel for the simple fact Link is still exploring ancient ruins in that game. Somebody must have built those ruins before they were abandoned.\\ | + | There are several issues with constantly doing prequels – one being diminishing returns as, at some point, the past becomes uninteresting when we //could// have been moving forward instead – but one aspect is that it raises questions about the world-building. This is a point made by matthewmatosis in his < |
| This point applies to the series as a whole, too...like, who built the ruins and why are they now abandoned? | This point applies to the series as a whole, too...like, who built the ruins and why are they now abandoned? | ||
| - | At a certain point you'll end up going so far back in time that there' | + | At a certain point you'll end up going so far back in time that there' |
| - | One other issue with these prequels is that they end up undermining each-other. Zelda II introduced ‘Zelda I’ as the explanation behind all the girls in the Hyrulean royal family being named ‘Zelda’. But thanks to...// | + | One other issue with these prequels is that they end up undermining each-other. |
| === Any true sequels? === | === Any true sequels? === | ||
| Another issue that I noticed later – after counting the number of prequels among all the games and realizing that there aren't that many – is that there aren't a lot of sequels that are just...sequels.\\ | Another issue that I noticed later – after counting the number of prequels among all the games and realizing that there aren't that many – is that there aren't a lot of sequels that are just...sequels.\\ | ||
| Line 126: | Line 148: | ||
| So...I decided to count them. | So...I decided to count them. | ||
| - | To be clear, I'm identifying a ‘true sequel’ as any sequel which isn't a sequel to a prequel...which means that games like //Twilight Princess// and //Wind Waker// are excluded since those are both sequels to //Ocarina of Time//. | + | To be clear, I'm identifying a ‘true sequel’ as any sequel which isn't a sequel to a prequel...which means that games like < |
| - | So, how many? There are two: //Zelda II// and //Breath of the Wild//. | + | So, how many? There are two: < |
| - | This may or may not be a problem depending on your perspective, | + | This may or may not be a problem depending on your perspective, |
| - | ==== Zelda Names ==== | + | ==== Repeating Legends |
| - | Considering just how many Zeldas there are...I think that, realistically, | + | This is another crack theory of sorts, but it's one which has a little more behind it (I hope). |
| - | The closest the games ever seem to get to this is with Tetra...who is the only Zelda (that I'm aware of) who has a name besides Zelda. Though | + | Basically, what if each game is actually just an account |
| - | Though I guess this is besides | + | This would explain why the same stuff seems to happen over and over again, while the details change. |
| - | The other issue here is that mothers (even Zelda XVI) would have specific names in mind for their daughters, right? Legally, they'd be forced to name their children ‘Zelda’...but what's stopping them from just adding another name? It would be the best of both worlds. | + | ==== Where did ‘Timeline Fever’ begin? |
| - | ==== Hylian Language Project | + | Having started re-watching matthewmatosis’ review on < |
| - | There was a fan-made Hylian language at some point, which I learned of from [[https://zelda.fandom.com/wiki/Community: | + | My gut reaction is telling me that this definitively started with < |
| - | If there' | + | So far, this is just a “thing I noticed” and I may expand on it in the future. |
| ==== Who did the Hero of Time have kids with? ==== | ==== Who did the Hero of Time have kids with? ==== | ||
| - | Twilight Princess suggests that the Hero of Twilight is the direct descendant of the Hero of Time. I'm noting quickly though that I'm not sure and I will either re-play the game or check some gameplay to make sure.\\ | + | < |
| Though I'm about 93% sure that these two Links are related.\\ | Though I'm about 93% sure that these two Links are related.\\ | ||
| - | But this raises the question of who the Hero of Time bangs. | + | But this raises the question of who the <span [data-type=character]> |
| - | My thinking (from what I know about the franchise) is that there are only two real options: Zelda and Malon. Of those, I used to lean towards Zelda...but I'm not sure anymore. | + | My thinking (from what I know about the franchise) is that there are only two real options: |
| - | There are different reasons for why Link is more likely to go one way or the other. | + | There are different reasons for why <span [data-type=character]> |
| - | In Zelda' | + | In <span [data-type=character]> |
| - | * Zelda is one of only //3?// people who know that Link saved the world, granting her a unique connection with him. | + | * <span [data-type=character]> |
| - | * The manga adaptation suggests that Link only has eyes for Zelda (to the point Malon gives up before she even started). | + | * The manga adaptation suggests that <span [data-type=character]> |
| - | * Link and Zelda have very clear romantic interests in each-other. | + | * <span [data-type=character]> |
| - | * The Hero of Time (or Cursed Swordsman or whoever) serves the Hyrulean Royal family as a knight, so they'd be in direct contact (presumably). | + | * The <span [data-type=character]> |
| - | Malon' | + | <span [data-type=character]> |
| - | Now, I find that dubious if you include //all// the games, but he could mean within the review series he was doing (which means it includes | + | Now, I find that dubious if you include //all// the games, but he could mean within the review series he was doing (which means it includes |
| Now that that's out of the way, here's the other stuff suggesting it: | Now that that's out of the way, here's the other stuff suggesting it: | ||
| - | * Malon is a normal girl. This is important because Link is basically a nobody when he goes back to the past. | + | * <span [data-type=character]> |
| * The manga implies that they like each-other. | * The manga implies that they like each-other. | ||
| - | * Though if the game suggests zero interest between Link/Zelda (the opposite of the manga), then Malon is guaranteed to be with Link. | + | * Though if the game suggests zero interest between |
| + | |||
| + | All of this is important to know because the <span [data-type=character]> | ||
| + | |||
| + | The other thing to consider regarding the above is that the <span [data-type=character]> | ||
| + | I'd have to think about it a little longer though. | ||
| + | ==== Zelda Names ==== | ||
| + | Considering just how many Zeldas there are...I think that, realistically, | ||
| + | |||
| + | The closest the games ever seem to get to this is with <span [data-type=character]> | ||
| + | Though I guess this is besides the point. | ||
| + | |||
| + | The other issue here is that mothers (even Zelda XVI) would have specific names in mind for their daughters, right? Legally, they'd be forced to name their children ‘Zelda’...but what's stopping them from just adding another name? It would be the best of both worlds. | ||
| - | All of this is important to know because the Hero of Twilight, if he bangs Zelda, might be banging his cousin. | ||
| ===== Trivilinks ===== | ===== Trivilinks ===== | ||
| * [[https:// | * [[https:// | ||
| Line 172: | Line 206: | ||
| * From prior experience with the Zelda wikis, they make some...strange choices. The only one that I've noted, though which may not apply anymore, is with how they treat characters: every ‘Zelda’ is treated as a single character – combining all the versions into one article. The same for ‘Link’. This is an odd choice because, even if you subscribe to the idea that they' | * From prior experience with the Zelda wikis, they make some...strange choices. The only one that I've noted, though which may not apply anymore, is with how they treat characters: every ‘Zelda’ is treated as a single character – combining all the versions into one article. The same for ‘Link’. This is an odd choice because, even if you subscribe to the idea that they' | ||
| * There' | * There' | ||
| - | * As a side note, Twilight Princess' | + | * As a side note, < |
| - | * The 1d6chan [[1d6> | + | * The 1d6chan [[1d6> |
| - | * I don't remember exactly //where// he said it, but matthewmatosis once said that he thinks Nintendo are better game designers than they are storytellers and...after looking at the stories of all the Zelda games, I think I have to agree with him. Though I may elaborate on my own thoughts later. | + | * I don't remember exactly //where// he said it, but matthewmatosis once said that he thinks Nintendo are better game designers than they are storytellers and...after looking at the stories of all the < |
| - | * The banner on this page features ‘Zelda’ written in [[lb: | + | * The banner on this page features ‘Zelda’ written in [[lb: |
lb/zelda.1755110431.txt.gz · Last modified: 2025-08-13 18:40:31 by ninjasr