Essarr LoreBook

Trying to go against the current

User Tools

Site Tools


lb:zelda

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
lb:zelda [2026-01-29 10:46:22] ninjasrlb:zelda [2026-02-11 19:48:15] (current) – [The Legend of Zelda] ninjasr
Line 1: Line 1:
 ====== The Legend of Zelda ====== ====== The Legend of Zelda ======
 +<div subtitle>
 +{{tag>games manga speculah}}
 +</div>
 {{ img:b:r:zelda.png?460 }} {{ img:b:r:zelda.png?460 }}
-**ゼルダの{{ruby|伝説|でんせつ}}**(The Legend of Zelda) is a [[lb:games|game]] franchise by [[lb:Nintendo]] mostly made up of Action-RPGs with basically the same story every time.+<span denote :ja>**ゼルダの{{ruby|伝説|でんせつ}}**</span>(The Legend of Zelda) is a [[lb:games|game]] franchise by [[lb:Nintendo]] mostly made up of Action-RPGs with //basically// the same story every time.
  
 I'd consider <cite>Zelda</cite> to be among my favorites, though it's a bit of a stranger one, since I haven't personally experienced a lot of it. I'd consider <cite>Zelda</cite> to be among my favorites, though it's a bit of a stranger one, since I haven't personally experienced a lot of it.
-{{tag>games manga speculah}} 
 ===== Reviews ===== ===== Reviews =====
 ==== In General ==== ==== In General ====
-Most of my understanding of <cite>Zelda</cite> comes from YouTube videos and the little I bothered to go thru myself. Thus, it could be said that my relationship with it is a bit strange as compared to something like <cite>[[lb:warcraft]]</cite> or <cite>[[lb:bionicle]]</cite>.\\+<div passage> 
 +Most of my understanding of <cite>Zelda</cite> comes from YouTube videos and the little I bothered to go thru myself. Thus, it could be said that my relationship with it is a bit strange as compared to something like [[lb:warcraft]] or [[lb:bionicle]]. 
 Buuut...that's not gonna stop me from talking about it. Buuut...that's not gonna stop me from talking about it.
 +</div>
  
 The franchise is interesting in general because, to me, there is some interesting story/world-building that makes it stand out...but it also repeats itself a lot. And I don't think that's a bad thing, necessarily, though it might be overdone. Obviously, the main appeal is gameplay, though I can’t comment on that much seeing as how I haven't played much of the franchise. The franchise is interesting in general because, to me, there is some interesting story/world-building that makes it stand out...but it also repeats itself a lot. And I don't think that's a bad thing, necessarily, though it might be overdone. Obviously, the main appeal is gameplay, though I can’t comment on that much seeing as how I haven't played much of the franchise.
Line 22: Line 27:
 Considering I started to re-read the manga, I may have more to say soon (<cite>Ocarina of Time</cite>, added just now, is the first step here). Considering I started to re-read the manga, I may have more to say soon (<cite>Ocarina of Time</cite>, added just now, is the first step here).
 === Ocarina of Time === === Ocarina of Time ===
 +<div rating>
 +<div star>★</div>
 +<div star>★</div>
 +<div star>★</div>
 +<div star disabled>★</div>
 +<div star disabled>★</div>
 +</div>
 I re-read this recently and, thus, comes this. I re-read this recently and, thus, comes this.
  
-The <cite>Ocarina of Time</cite> manga is split into two main arcs: Child and Adult. So, unlike in the game, <span [data-type=character]>Link</span> doesn't go back and forth between time periods.\\+<div passage> 
 +The <cite>Ocarina of Time</cite> manga is split into two main arcs: Child and Adult. So, unlike in the game, <span [data-type=character]><dfn>Link</dfn></span> doesn't go back and forth between time periods. 
 And, of those, the Child Arc is better. Things just kinda...happen in the Adult Arc and we bounce between locations in an illogical manner. In the Child Arc, meanwhile, events usually connect to each-other. There's a logical cause and effect here. And, of those, the Child Arc is better. Things just kinda...happen in the Adult Arc and we bounce between locations in an illogical manner. In the Child Arc, meanwhile, events usually connect to each-other. There's a logical cause and effect here.
 +</div>
  
 The sages thing is just...dumb, here. I dunno exactly what the issue is, but I thought it just wasn't great. The sages thing is just...dumb, here. I dunno exactly what the issue is, but I thought it just wasn't great.
  
-The artwork is //very good// and the writing/dialog tends to be fine as well. Actually, <span [data-type=character]>Navi</span> has an actual character (though it's not like I can compare directly) and, thus, she's actually kinda nice. You actually understand why <span [data-type=character]>Link</span> likes her. The bonus story is pretty great too – especially in regards to <span [data-type=character]>Link</span> and <span [data-type=character]>Navi</span>.\\+<div passage> 
 +The artwork is //very good// and the writing/dialog tends to be fine as well. Actually, <span [data-type=character]><dfn>Navi</dfn></span> has an actual character (though it's not like I can compare directly) and, thus, she's actually kinda nice. You actually understand why <span [data-type=character]>Link</span> likes her. The bonus story is pretty great too – especially in regards to <span [data-type=character]>Link</span> and <span [data-type=character]>Navi</span>. 
 However, this has the inexplicable departure of <span [data-type=character]>Navi</span> make a bit less sense here than in the game.((:fn:>Assuming my read on the game is correct, where <span [data-type=character]>Navi</span> is a bit more aloof/robotic than in the manga, where she seems much warmer.)) Though we don't know why she left in the first place. However, this has the inexplicable departure of <span [data-type=character]>Navi</span> make a bit less sense here than in the game.((:fn:>Assuming my read on the game is correct, where <span [data-type=character]>Navi</span> is a bit more aloof/robotic than in the manga, where she seems much warmer.)) Though we don't know why she left in the first place.
 +</div>
  
-Some changes, as compared to the game are: <span [data-type=character]>Link</span> and <span [data-type=character]>Zelda</span> clearly like each-other, which sorta adds to the tragedy of <span [data-type=character]>Link</span> being sent back; <span [data-type=character]>Link</span> talks and he talks a lot; the Deku shield was crafted from the <span [data-type=character]>Deku Tree</span> instead of being bought; that's all I know for now, as I need to play the game first.+Some changes, as compared to the game are: <span [data-type=character]>Link</span> and <span [data-type=character]><dfn>Zelda</dfn></span> clearly like each-other, which sorta adds to the tragedy of <span [data-type=character]>Link</span> being sent back; <span [data-type=character]>Link</span> talks and he talks a lot; the <dfn>Deku shield</dfn> was crafted from the <span [data-type=character]><dfn>Deku Tree</dfn></span> instead of being bought; that's all I know for now, as I need to play the game first.
  
 But that Adult Arc made me remember why I thought it was kinda mediocre. I think that if the manga were longer (maybe 1.5 or 2x longer), it would have been vastly improved. Though that probably wasn't possible. But that Adult Arc made me remember why I thought it was kinda mediocre. I think that if the manga were longer (maybe 1.5 or 2x longer), it would have been vastly improved. Though that probably wasn't possible.
 === Majora's Mask === === Majora's Mask ===
 +<div rating>
 +<div star>★</div>
 +<div star>★</div>
 +<div star>★</div>
 +<div star disabled>★</div>
 +<div star disabled>★</div>
 +</div>
 The manga this time is about the same quality as <cite>Ocarina of Time</cite>. Though I //believe// that it's shorter than the last one – which is relevant because the story does feel overly condensed as compared to <cite>Ocarina of Time</cite>. The manga this time is about the same quality as <cite>Ocarina of Time</cite>. Though I //believe// that it's shorter than the last one – which is relevant because the story does feel overly condensed as compared to <cite>Ocarina of Time</cite>.
  
 I don't have much to say beyond that, honestly. I might later if I remember anything. I don't have much to say beyond that, honestly. I might later if I remember anything.
  
-Oh, right. There was a bonus story which offers a very mythical origin for Majora's Mask. I believe it was created //before// the game came out which is probably why it's so light on details. I think it's interesting, but I wasn't particularly impressed.+Oh, right. There was a bonus story which offers a very mythical origin for <dfn>Majora's Mask</dfn>. I believe it was created //before// the game came out which is probably why it's so light on details. I think it's interesting, but I wasn't particularly impressed.
 === A Link to the Past === === A Link to the Past ===
 +<div rating>
 +<div star>★</div>
 +<div star>★</div>
 +<div star disabled>★</div>
 +<div star disabled>★</div>
 +<div star disabled>★</div>
 +</div>
 I finished it and, honestly, I think this is the worst one so far. Actually, <cite>Majora's Mask</cite> (or perhaps <cite>Ocarina of Time</cite>) started a trend that will plague all the manga: they're too short. I finished it and, honestly, I think this is the worst one so far. Actually, <cite>Majora's Mask</cite> (or perhaps <cite>Ocarina of Time</cite>) started a trend that will plague all the manga: they're too short.
  
Line 60: Line 92:
 Imagine my surprise upon learning the story was...quite different. Imagine my surprise upon learning the story was...quite different.
  
-Here I'll note that my experience with <cite>Twilight Princess</cite> was mostly neutral until it became negative. I found the gameplay very repetitive and the story not very good, though I don't remember any specifics. The only thing I've found that I wrote about the game is that I thought it was too easy.+Here I'll note that my experience with <cite>Twilight Princess</cite> was mostly neutral until it became negative. I found the gameplay very repetitive and the story not very good, though I don't remember any specifics. The only thing I've found that I wrote about the game is that I thought it was <q :en>too easy</q>.
  
 But I am certain the story in the manga adaptation is actually better than the game.((:fn:>I decided to check on it and it turns out that the manga adaptation is a lot stranger than I initially thought it was. It not only post-dates the game by a few years, but continued until 2021...possibly for a bit longer, though I'll need to do more digging.)) But I am certain the story in the manga adaptation is actually better than the game.((:fn:>I decided to check on it and it turns out that the manga adaptation is a lot stranger than I initially thought it was. It not only post-dates the game by a few years, but continued until 2021...possibly for a bit longer, though I'll need to do more digging.))
Line 69: Line 101:
 ===== Speculah & Analysis ===== ===== Speculah & Analysis =====
 ==== Canon ==== ==== Canon ====
-Here I'll mention something again that I really should just make an article on: the Japanese approach to canon. Namely, the Japanese don't really //recognize// the concept. At least not in the Western sense.\\+<div passage> 
 +Here I'll mention something again that I really should just make an article on: the Japanese approach to canon. Namely, the Japanese don't really //recognize// the concept. At least not in the Western sense. 
 As far as I can tell, they mostly categorize entries in a franchise on whether or not they're official...and that's it. Everything else is mostly up to individual interpretation. Whether you want to ignore a part of the franchise or not is up to you. As far as I can tell, they mostly categorize entries in a franchise on whether or not they're official...and that's it. Everything else is mostly up to individual interpretation. Whether you want to ignore a part of the franchise or not is up to you.
 +</div>
  
 And this may explain why <cite>Zelda</cite>'s continuity is so weird: //nobody ever considered continuity to even exist//. And this may explain why <cite>Zelda</cite>'s continuity is so weird: //nobody ever considered continuity to even exist//.
Line 78: Line 113:
 Rather than fitting everything into one big timeline, it makes a lot more sense to think in terms of **starting points** and direct connections. Rather than fitting everything into one big timeline, it makes a lot more sense to think in terms of **starting points** and direct connections.
  
-What do I mean? Let's take <cite>Ocarina of Time</cite> as an example. <cite>Ocarina of Time</cite> leads to three separate timelines as it's where the split occurs.\\+<div passage> 
 +What do I mean? Let's take <cite>Ocarina of Time</cite> as an example. <cite>Ocarina of Time</cite> leads to three separate timelines as it's where the split occurs. 
 In a //starting point// sense, its continuities would be: In a //starting point// sense, its continuities would be:
   * <cite>Majora's Mask</cite>.   * <cite>Majora's Mask</cite>.
Line 84: Line 121:
   * <cite>Twilight Princess</cite>.   * <cite>Twilight Princess</cite>.
 All three of those games use <cite>Ocarina of Time</cite> as a jumping-off-point, but ultimately go in very different directions. And that's mostly how all the games treat continuity. All three of those games use <cite>Ocarina of Time</cite> as a jumping-off-point, but ultimately go in very different directions. And that's mostly how all the games treat continuity.
 +</div>
 +
 +<div passage>
 +<cite>Link to the Past</cite> uses the original <cite>Legend of Zelda</cite> as its starting point. <cite>Oracle of Ages</cite>/<cite>Seasons</cite> and <cite>Link's Awakening</cite> then both use <cite>Link to the Past</cite>.
  
-<cite>Link to the Past</cite> uses the original <cite>Legend of Zelda</cite> as its starting point. <cite>Oracle of Ages</cite>/<cite>Seasons</cite> and <cite>Link's Awakening</cite> then both use <cite>Link to the Past</cite>.\\ 
 Along similar lines, <cite>Zelda II: The Adventures of Link</cite> uses the original as a starting point as well, but takes it in a different direction. Along similar lines, <cite>Zelda II: The Adventures of Link</cite> uses the original as a starting point as well, but takes it in a different direction.
 +</div>
  
 <cite>Phantom Hourglass</cite> uses <cite>Wind Waker</cite> and <cite>Spirit Tracks</cite> uses <cite>Phantom Hourglass</cite> in turn. <cite>Wind Waker</cite> used <cite>Ocarina of Time</cite>, just like <cite>Twilight Princess</cite>, but they are otherwise disconnected. <cite>Phantom Hourglass</cite> uses <cite>Wind Waker</cite> and <cite>Spirit Tracks</cite> uses <cite>Phantom Hourglass</cite> in turn. <cite>Wind Waker</cite> used <cite>Ocarina of Time</cite>, just like <cite>Twilight Princess</cite>, but they are otherwise disconnected.
  
-And this also explains why some things aren't shared between timelines. Logically, the <span [data-type=location]>Twilight Realm</span> exists in both <cite>Wind Waker</cite>’s and <cite>Link to the Past</cite>’s timeline...right? But it never shows up in either of those. That's because it //doesn't actually exist// in those continuities.\\+<div passage> 
 +And this also explains why some things aren't shared between timelines. Logically, the <span [data-type=location]><dfn>Twilight Realm</dfn></span> exists in both <cite>Wind Waker</cite>’s and <cite>Link to the Past</cite>’s timeline...right? But it never shows up in either of those. That's because it //doesn't actually exist// in those continuities. 
 Why is it that <cite>Skyward Sword</cite> <span [data-type=character]>Link</span> has a hat when <cite>The Minish Cap</cite> established that //that// <span [data-type=character]>Link</span> got the hat? Because <cite>The Minish Cap</cite> and <cite>Skyward Sword</cite> don't exist in the same continuity. Why is it that <cite>Skyward Sword</cite> <span [data-type=character]>Link</span> has a hat when <cite>The Minish Cap</cite> established that //that// <span [data-type=character]>Link</span> got the hat? Because <cite>The Minish Cap</cite> and <cite>Skyward Sword</cite> don't exist in the same continuity.
 +</div>
  
 Honestly, I don't mind this approach: I just wish that people didn't try to cram it all into one timeline. Or Nintendo attempting the same thing. Honestly, I don't mind this approach: I just wish that people didn't try to cram it all into one timeline. Or Nintendo attempting the same thing.
Line 97: Line 141:
 I'm making this section just to quickly jot down a thought I had: how many of the Links in <cite>Zelda</cite> are relatives? I'm making this section just to quickly jot down a thought I had: how many of the Links in <cite>Zelda</cite> are relatives?
  
-So far, I think that the only definitive connection is between the <span [data-type=character]><abbr "Ocarina of Time">Hero of Time</abbr></span> and the <span [data-type=character]><abbr "Twilight Princess">Hero of Twilight</abbr></span>...the latter being descended from the former.\\+<div passage> 
 +So far, I think that the only definitive connection is between the <span [data-type=character]><abbr "Ocarina of Time">Hero of Time</abbr></span> and the <span [data-type=character]><abbr "Twilight Princess">Hero of Twilight</abbr></span>...the latter being descended from the former. 
 The <span [data-type=character]>Hero of Twilight</span> may also be related to <span [data-type=character]>Zelda</span> from <cite>Twilight Princess</cite>. Though this is speculative and you should read [[#whodidtheherooftimehavekidswith|the section below]]. The <span [data-type=character]>Hero of Twilight</span> may also be related to <span [data-type=character]>Zelda</span> from <cite>Twilight Princess</cite>. Though this is speculative and you should read [[#whodidtheherooftimehavekidswith|the section below]].
 +</div>
  
 I think that, maybe, the <span [data-type=character]><abbr "A Link to the Past">Hero of Hyrule</abbr></span> is related to the <span [data-type=character]>Link</span> from the first game, though that's a guess on my part. I think that, maybe, the <span [data-type=character]><abbr "A Link to the Past">Hero of Hyrule</abbr></span> is related to the <span [data-type=character]>Link</span> from the first game, though that's a guess on my part.
Line 104: Line 151:
 Oh, right: the <span [data-type=character]>Link</span> from <cite>Spirit Tracks</cite> is definitely related to the <span [data-type=character]><abbr "Wind Waker">Hero of Winds</abbr></span> //and// <span [data-type=character]>Tetra</span>. Which, yes, means that that <span [data-type=character]>Link</span> is also related to <span [data-type=character]>Zelda</span>. Oh, right: the <span [data-type=character]>Link</span> from <cite>Spirit Tracks</cite> is definitely related to the <span [data-type=character]><abbr "Wind Waker">Hero of Winds</abbr></span> //and// <span [data-type=character]>Tetra</span>. Which, yes, means that that <span [data-type=character]>Link</span> is also related to <span [data-type=character]>Zelda</span>.
 ==== Hylian Language Project ==== ==== Hylian Language Project ====
-There was a fan-made Hylian language at some point, which I learned of from [[https://zelda.fandom.com/wiki/Community:Hylian_Language_Project|here]]. I'm mentioning it just because, though I wouldn't call it especially notable.+There was a fan-made <dfn>Hylian</dfn> language at some point, which I learned of from [[https://zelda.fandom.com/wiki/Community:Hylian_Language_Project|here]]. I'm mentioning it just because, though I wouldn't call it especially notable.
  
 If there's gonna be a Hylian Language Project, I'll just do it myself. If there's gonna be a Hylian Language Project, I'll just do it myself.
Line 118: Line 165:
 Along that line of thinking...what if somebody dons the hero's green clothes because they //want// to be a hero or wish to be //perceived// as a hero...but then end up bad? This is just a natural twist you could apply to the story, though I doubt Nintendo would ever. Along that line of thinking...what if somebody dons the hero's green clothes because they //want// to be a hero or wish to be //perceived// as a hero...but then end up bad? This is just a natural twist you could apply to the story, though I doubt Nintendo would ever.
 ==== Is the Triforce hereditary? ==== ==== Is the Triforce hereditary? ====
-An issue I may have identified has to do with the Triforce. There is //some// evidence to suggest that //some// characters end up gaining the Triforce due to being related to someone who previously earned it.\\ +<div passage> 
-I think that this applies to the <span [data-type=character]>Hero of Twilight</span> (who inherits it from the <span [data-type=character]>Hero of Time</span>, his ancestor) and <span [data-type=character]>Tetra</span> (who inherits it from <span [data-type=character]>Ocarina!Zelda</span>).+An issue I may have identified has to do with the <dfn>Triforce</dfn>. There is //some// evidence to suggest that //some// characters end up gaining the Triforce due to being related to someone who previously earned it. 
 + 
 +I think that this applies to the <span [data-type=character]>Hero of Twilight</span> (who inherits it from the <span [data-type=character]>Hero of Time</span>, his ancestor) and <span [data-type=character]><dfn>Tetra</dfn></span> (who inherits it from <span [data-type=character]>Ocarina!Zelda</span>). 
 +</div>
  
 This raises not-great questions surrounding the Triforce. I may elaborate later. This raises not-great questions surrounding the Triforce. I may elaborate later.
Line 125: Line 175:
 I'm titling the section like this because it's catchy. I'm titling the section like this because it's catchy.
  
 +<div passage>
 An issue that the <cite>Zelda</cite> franchise suffers from is the frequency of prequels. There are //a lot// of prequels...in fact, let me list them: An issue that the <cite>Zelda</cite> franchise suffers from is the frequency of prequels. There are //a lot// of prequels...in fact, let me list them:
   * <cite>A Link to the Past</cite> (Prequel to <cite>Zeldas I</cite> & <cite>II</cite>)   * <cite>A Link to the Past</cite> (Prequel to <cite>Zeldas I</cite> & <cite>II</cite>)
Line 131: Line 182:
   * <cite>The Minish Cap</cite> (Prequel to the whole series)   * <cite>The Minish Cap</cite> (Prequel to the whole series)
   * <cite>Skyward Sword</cite> (Prequel to the whole series)   * <cite>Skyward Sword</cite> (Prequel to the whole series)
-While this doesn't seem like a big deal, there's a bit of a domino effect caused by so many prequels. One issue is that each prequel sorta kinda (but not always) positions itself as revealing some important truth relevant to the timeline/story as a whole (with the exception of the <cite>Oracle</cite> Games).\\ +While this doesn't seem like a big deal, there's a bit of a domino effect caused by so many prequels. One issue is that each prequel sorta kinda (but not always) positions itself as revealing some important truth relevant to the timeline/story as a whole (with the exception of the <cite>Oracle</cite> Games). 
-I'm not actually sure about <cite>A Link to the Past</cite>, so let's just move on for now...\\ + 
-<cite>Ocarina of Time</cite> attempts to explain where <span [data-type=character]>Link</span> got his iconic green clothes (he grew up among the Kokiri in the forest ), how <span [data-type=character]>Ganondorf</span> became a thing and...that's all I'm sure of for now.\\ +I'm not actually sure about <cite>A Link to the Past</cite>, so let's just move on for now... 
-<cite>The Minish Cap</cite> explains where <span [data-type=character]>Link</span> got his green hat and why the heroes following him have worn it since.\\ + 
-<cite>Skyward Sword</cite> tries the same thing as <cite>Ocarina of Time</cite>, but taken to the extreme and tries to be the definitive prequel. It explains where //<span [data-type=character]>Zelda</span>//, //<span [data-type=character]>Link</span>// and //<span [data-type=character]>Ganon</span>// come from and why the same events seem to happen over and over again. It explains the origin of <span [data-type=location]>Hyrule</span> and the Master Sword.+<cite>Ocarina of Time</cite> attempts to explain where <span [data-type=character]>Link</span> got his iconic green clothes (he grew up among the <dfn>Kokiri</dfn> in the forest ), how <span [data-type=character]><dfn>Ganondorf</dfn></span> became a thing and...that's all I'm sure of for now. 
 + 
 +<cite>The Minish Cap</cite> explains where <span [data-type=character]>Link</span> got his green hat and why the heroes following him have worn it since. 
 + 
 +<cite>Skyward Sword</cite> tries the same thing as <cite>Ocarina of Time</cite>, but taken to the extreme and tries to be the definitive prequel. It explains where //<span [data-type=character]>Zelda</span>//, //<span [data-type=character]>Link</span>// and //<span [data-type=character]><dfn>Ganon</dfn></span>// come from and why the same events seem to happen over and over again. It explains the origin of <span [data-type=location]><dfn>Hyrule</dfn></span> and the Master Sword. 
 +</div> 
 + 
 +---- 
 + 
 +<div passage> 
 +There are several issues with constantly doing prequels – one being diminishing returns as, at some point, the past becomes uninteresting when we //could// have been moving forward instead – but one aspect is that it raises questions about the world-building. This is a point made by [[lb:matthewmatosis]] in his <cite>Skyward Sword</cite> review, where he points out that it //can’t// be the ultimate definitive prequel for the simple fact <span [data-type=character]>Link</span> is still exploring ancient ruins in that game. Somebody must have built those ruins before they were abandoned. 
 + 
 +This point applies to the series as a whole, too...like, who built the ruins and why are they now abandoned?
  
-There are several issues with constantly doing prequels – one being diminishing returns as, at some point, the past becomes uninteresting when we //could// have been moving forward instead – but one aspect is that it raises questions about the world-building. This is a point made by matthewmatosis in his <cite>Skyward Sword</cite> review, where he points out that it //can’t// be the ultimate definitive sequel for the simple fact <span [data-type=character]>Link</span> is still exploring ancient ruins in that game. Somebody must have built those ruins before they were abandoned.\\ 
-This point applies to the series as a whole, too...like, who built the ruins and why are they now abandoned?\\ 
 At a certain point you'll end up going so far back in time that there's no way you can take the world-building seriously...though I think that this stage had been hit with <cite>Skyward Sword</cite>. <cite>The Minish Cap</cite> is debatable.((:fn:>Which is something I say because I get the feeling it leans more into that “Different variations of the same legend” idea than other games. This is just a ‘vibe’ I get from it though. If we run with that legend assumption, The <cite>Minish Cap</cite> is almost like the type of myth/legend that exists to help explain all the other legends...just that we're seeing them explaining the hat instead of why there are multiple Links.)) At a certain point you'll end up going so far back in time that there's no way you can take the world-building seriously...though I think that this stage had been hit with <cite>Skyward Sword</cite>. <cite>The Minish Cap</cite> is debatable.((:fn:>Which is something I say because I get the feeling it leans more into that “Different variations of the same legend” idea than other games. This is just a ‘vibe’ I get from it though. If we run with that legend assumption, The <cite>Minish Cap</cite> is almost like the type of myth/legend that exists to help explain all the other legends...just that we're seeing them explaining the hat instead of why there are multiple Links.))
 +</div>
  
-One other issue with these prequels is that they end up undermining each-other. <cite>Zelda II</cite> introduced ‘<span [data-type=character]>Zelda I</span>’ as the explanation behind all the girls in the Hyrulean royal family being named ‘Zelda’. But thanks to...//every game set before <cite>Zelda II</cite>//...that explanation makes no sense. You could excuse it with <cite>Link to the Past</cite> (if the <span [data-type=character]>Zelda</span> there //really// pre-dates <span [data-type=character]>Zelda I</span>) as one of the few Zeldas prior...but there is functionally no difference between <q>Zelda is just a popular name in the royal family~</q> and <q>All the girls are legally to be named ‘Zelda’.</q>+---- 
 + 
 +One other issue with these prequels is that they end up undermining each-other. <cite>Zelda II</cite> introduced ‘<span [data-type=character]>Zelda I</span>’ as the explanation behind all the girls in the Hyrulean royal family being named ‘Zelda’. But thanks to...//every game set before <cite>Zelda II</cite>//...that explanation makes no sense. You could excuse it with <cite>Link to the Past</cite> (if the <span [data-type=character]>Zelda</span> there //really// pre-dates <span [data-type=character]>Zelda I</span>) as one of the few Zeldas prior...but there is functionally no difference between <q :en>Zelda is just a popular name in the royal family~</q> and <q :en>All the girls are legally to be named ‘Zelda’.</q>
 === Any true sequels? === === Any true sequels? ===
-Another issue that I noticed later – after counting the number of prequels among all the games and realizing that there aren't that many – is that there aren't a lot of sequels that are just...sequels.\\+<div passage> 
 +Another issue that I noticed later – after counting the number of prequels among all the games and realizing that there aren't that many – is that there aren't a lot of sequels that are just...sequels. 
 As in: most of the sequels are sequels to prequels, which has an interesting effect. As in: most of the sequels are sequels to prequels, which has an interesting effect.
 +</div>
  
 So...I decided to count them. So...I decided to count them.
Line 160: Line 227:
  
 ==== Where did ‘Timeline Fever’ begin? ==== ==== Where did ‘Timeline Fever’ begin? ====
-Having started re-watching matthewmatosis’ review on <cite>Zelda</cite> (linked in Trivilinks), I started to wonder where exactly Nintendo decided that <cite>Zelda</cite> needed to consistently reference past games and maintain a strict continuity...well, ‘strict’.\\+<div passage> 
 +Having started re-watching matthewmatosis’ review on <cite>Zelda</cite> (linked in Trivilinks), I started to wonder where exactly Nintendo decided that <cite>Zelda</cite> needed to consistently reference past games and maintain a strict continuity...well, ‘strict’. 
 My gut reaction is telling me that this definitively started with <cite>Majora's Mask</cite> or <cite>Wind Waker</cite>, but I can’t be certain yet. My gut reaction is telling me that this definitively started with <cite>Majora's Mask</cite> or <cite>Wind Waker</cite>, but I can’t be certain yet.
 +</div>
  
 So far, this is just a “thing I noticed” and I may expand on it in the future. So far, this is just a “thing I noticed” and I may expand on it in the future.
 ==== Who did the Hero of Time have kids with? ==== ==== Who did the Hero of Time have kids with? ====
-<cite>Twilight Princess</cite> suggests that the <span [data-type=character]>Hero of Twilight</span> is the direct descendant of the <span [data-type=character]>Hero of Time</span>. I'm noting quickly though that I'm not sure and I will either re-play the game or check some gameplay to make sure.\\ +<div passage> 
-Though I'm about 93% sure that these two Links are related.\\+<cite>Twilight Princess</cite> suggests that the <span [data-type=character]>Hero of Twilight</span> is the direct descendant of the <span [data-type=character]>Hero of Time</span>. I'm noting quickly though that I'm not sure and I will either re-play the game or check some gameplay to make sure. 
 + 
 +Though I'm about 93% sure that these two Links are related. 
 But this raises the question of who the <span [data-type=character]>Hero of Time</span> bangs. But this raises the question of who the <span [data-type=character]>Hero of Time</span> bangs.
 +</div>
  
 My thinking (from what I know about the franchise) is that there are only two real options: <span [data-type=character]>Zelda</span> and <span [data-type=character]>Malon</span>. Of those, I used to lean towards <span [data-type=character]>Zelda</span>...but I'm not sure anymore. My thinking (from what I know about the franchise) is that there are only two real options: <span [data-type=character]>Zelda</span> and <span [data-type=character]>Malon</span>. Of those, I used to lean towards <span [data-type=character]>Zelda</span>...but I'm not sure anymore.
Line 179: Line 253:
   * The <span [data-type=character]>Hero of Time</span> (or <span [data-type=character]>Cursed Swordsman</span> or whoever) serves the Hyrulean Royal family as a knight, so they'd be in direct contact (presumably).   * The <span [data-type=character]>Hero of Time</span> (or <span [data-type=character]>Cursed Swordsman</span> or whoever) serves the Hyrulean Royal family as a knight, so they'd be in direct contact (presumably).
  
-<span [data-type=character]>Malon</span>'s case is a bit more complicated, since I'm relying on context that I don't currently have because I haven't played <cite>Ocarina of Time</cite>. So I'm extrapolating: matthewmatosis says in his <cite>Ocarina of Time</cite> video that <cite>Skyward Sword</cite> <span [data-type=character]>Zelda</span> is the first <span [data-type=character]>Zelda</span> who has an explicitly romantic connection between the two of them and his wording (which I'll find later) implies that previous games didn't have any explicit //or// implicit suggestion that they'd end up together.\\ +<div passage> 
-Now, I find that dubious if you include //all// the games, but he could mean within the review series he was doing (which means it includes <cite>Ocarina</cite>). So, based on that, the games might suggest that <span [data-type=character]>Link</span> and <span [data-type=character]>Zelda</span> have zero interest in each-other and, if that's the case, <span [data-type=character]>Malon</span> is basically the guaranteed choice.\\+<span [data-type=character]>Malon</span>'s case is a bit more complicated, since I'm relying on context that I don't currently have because I haven't played <cite>Ocarina of Time</cite>. So I'm extrapolating: matthewmatosis says in his <cite>Ocarina of Time</cite> video that <cite>Skyward Sword</cite> <span [data-type=character]>Zelda</span> is the first <span [data-type=character]>Zelda</span> who has an explicitly romantic connection between the two of them and his wording (which I'll find later) implies that previous games didn't have any explicit //or// implicit suggestion that they'd end up together. 
 + 
 +Now, I find that dubious if you include //all// the games, but he could mean within the review series he was doing (which means it includes <cite>Ocarina</cite>). So, based on that, the games might suggest that <span [data-type=character]>Link</span> and <span [data-type=character]>Zelda</span> have zero interest in each-other and, if that's the case, <span [data-type=character]>Malon</span> is basically the guaranteed choice. 
 Now that that's out of the way, here's the other stuff suggesting it: Now that that's out of the way, here's the other stuff suggesting it:
   * <span [data-type=character]>Malon</span> is a normal girl. This is important because <span [data-type=character]>Link</span> is basically a nobody when he goes back to the past.   * <span [data-type=character]>Malon</span> is a normal girl. This is important because <span [data-type=character]>Link</span> is basically a nobody when he goes back to the past.
   * The manga implies that they like each-other.   * The manga implies that they like each-other.
   * Though if the game suggests zero interest between <span [data-type=character]>Link</span>/<span [data-type=character]>Zelda</span> (the opposite of the manga), then <span [data-type=character]>Malon</span> is guaranteed to be with Link.   * Though if the game suggests zero interest between <span [data-type=character]>Link</span>/<span [data-type=character]>Zelda</span> (the opposite of the manga), then <span [data-type=character]>Malon</span> is guaranteed to be with Link.
 +</div>
  
 All of this is important to know because the <span [data-type=character]>Hero of Twilight</span>, if he bangs <span [data-type=character]>Zelda</span>, might be banging his cousin. Though in that specific case, I think it's heavily implied by the game that they don't really see each-other in that way. Which may or may not suggest they can tell they're related. All of this is important to know because the <span [data-type=character]>Hero of Twilight</span>, if he bangs <span [data-type=character]>Zelda</span>, might be banging his cousin. Though in that specific case, I think it's heavily implied by the game that they don't really see each-other in that way. Which may or may not suggest they can tell they're related.
  
-The other thing to consider regarding the above is that the <span [data-type=character]>Hero of Twilight</span> is a nobody at the start of the game. In the manga, he's a soldier in a faraway location. Both of those harm the theory that <span [data-type=character]>Link</span> and <span [data-type=character]>Zelda</span> are related, though I don't think it's by much.\\+<div passage> 
 +The other thing to consider regarding the above is that the <span [data-type=character]>Hero of Twilight</span> is a nobody at the start of the game. In the manga, he's a soldier in a faraway location. Both of those harm the theory that <span [data-type=character]>Link</span> and <span [data-type=character]>Zelda</span> are related, though I don't think it's by much. 
 I'd have to think about it a little longer though. I'd have to think about it a little longer though.
 +</div>
 ==== Zelda Names ==== ==== Zelda Names ====
 Considering just how many Zeldas there are...I think that, realistically, girls in the Hyrulean royal family would start giving their daughters additional names to differentiate them from other Zeldas. Y'know, like how Mary-Jane is named Mary-Jane instead of just Mary. Considering just how many Zeldas there are...I think that, realistically, girls in the Hyrulean royal family would start giving their daughters additional names to differentiate them from other Zeldas. Y'know, like how Mary-Jane is named Mary-Jane instead of just Mary.
  
-The closest the games ever seem to get to this is with <span [data-type=character]>Tetra</span>...who is the only Zelda (that I'm aware of) who has a name besides Zelda. Though the question is: is that her first or second name? Or are they both first names? ‘Zelda Tetra’?\\+<div passage> 
 +The closest the games ever seem to get to this is with <span [data-type=character]>Tetra</span>...who is the only Zelda (that I'm aware of) who has a name besides Zelda. Though the question is: is that her first or second name? Or are they both first names? ‘Zelda Tetra’? 
 Though I guess this is besides the point. Though I guess this is besides the point.
 +</div>
  
 The other issue here is that mothers (even Zelda XVI) would have specific names in mind for their daughters, right? Legally, they'd be forced to name their children ‘Zelda’...but what's stopping them from just adding another name? It would be the best of both worlds. The other issue here is that mothers (even Zelda XVI) would have specific names in mind for their daughters, right? Legally, they'd be forced to name their children ‘Zelda’...but what's stopping them from just adding another name? It would be the best of both worlds.
lb/zelda.1769683582.txt.gz · Last modified: 2026-01-29 10:46:22 by ninjasr

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki