lb:butterfly.effect
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| lb:butterfly.effect [2026-02-01 10:37:56] – removed - external edit (Unknown date) 127.0.0.1 | lb:butterfly.effect [2026-02-01 10:37:57] (current) – ↷ Page moved from playground:story:butterfly.effect to lb:butterfly.effect ninjasr | ||
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| + | ====== Butterfly Effect ====== | ||
| + | The butterfly effect is conceptually useful beyond just time travel stories and choice-based games. Though let's focus on that specifically. | ||
| + | The butterfly effect simply states that the consequences of actions are sometimes difficult to predict and, consequently, | ||
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| + | However: just because the butterfly effect can //become// unpredictable doesn' | ||
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| + | A good example of the butterfly effect would be Until Dawn. Many of the choices you make can have far-reaching consequences that are often difficult or impossible to predict((: | ||
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| + | A bad example of the butterfly effect would be Season 3 Episode 26 of Lucifer (“Once Upon a Time”). This episode depicts an alternate universe where Chloe' | ||
| + | Another bad one would be [[lb: | ||
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| + | The bad example is what happens when a writer uses the butterfly effect to lazily handwave changes that don't actually fit with the point of divergence they tend to pick. | ||
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| + | Though I mentioned that it can be useful beyond alternate history/ | ||
| + | {{tag> | ||