Butterfly Effect
The butterfly effect is conceptually useful beyond just time travel stories and choice-based games. Though letâs focus on that specifically.
The butterfly effect simply states that the consequences of actions are sometimes difficult to predict and, consequently, any change to an action in the past can have far-reaching consequences. This is usually up to the point of being unpredictable.
However: just because the butterfly effect can become unpredictable doesnât mean that it canât be understood with the benefit of hindsight. While foresight is sometimes (and often) impossible, the same canât be said for the opposite. A good implementation of the butterfly effect is one in which the order of events can be reconstructed backwards from the eventual result.
A good example of the butterfly effect would be Until Dawn. Many of the choices you make can have far-reaching consequences that are often difficult or impossible to predictA), the order of events is actually incredibly clear with the benefit of hindsight.
A bad example of the butterfly effect would be Season 3 Episode 26 of Lucifer (âOnce Upon a Timeâ). This episode depicts an alternate universe where Chloeâs father isnât murdered and, consequently, where she and Lucifer donât meet when they were âsupposedâ to. The reason this is a bad example is because many of the consequences have no clear âline of successionâ from the initial divergence point (Chloeâs father dying/not dying) â sans Chloe/Lucifer not meeting when they were supposed to and then meeting in that episode.
Another bad one would be Harry Potter and the Methods of Rationality which is based on the premise âwhat if Harry Potter was raised by scientists?â but is, in fact, a complete re-write of Harry Potter.
The bad example is what happens when a writer uses the butterfly effect to lazily handwave changes that donât actually fit with the point of divergence they tend to pick.
Though I mentioned that it can be useful beyond alternate history/time travel/choice games Iâm not actually sure how.