Table of Contents
Ender Lilies - Quietus of the Knights
Ender Lilies is a beautiful metroidvania âsouls-likeâ about a little girl who ends up in a zombie post-apocalypse in a Dark Fantasy world. And, well, itâs dark and scary and pretty damn awesome.
A sequel has come out recently, though I havenât had the chance to play it yet.
Lily ⢠Umbral Knight
Review
Ender Lilies is a very beautiful game. The artwork, and the environment it portrays is justâŚmasterclass. The atmosphere is what initially got me hooked on the gameâŚthough the lore and gameplay kept me going.
If I may focus on the art for a bitâŚI mean every aspect of it: character art, background art and music all work together in perfect harmony to convey the tone and atmosphere. That atmosphere is dark and seemingly hopelessâŚand yet, no matter how dark and gloomy it getsâŚthere is always a small sliver of hope.A) The animation also perfectly shows what itâs like for a little girl to wander through this depressing and dangerous kingdomB).
That kind of stuff really appeals to me, so of course I took notice. As a side note, the music was composed by Mili which was a surprise when I learned it. Iâm proud to say that I identified the composers as Mili while playingâŚand I looked it up later to confirm.
Anyhow, letâs move on. My notes are structured as art, story, gameplay, so letâs do story next.
The storyâŚis alright. In the sense that itâs a complete story without any issues (as far as I could tell/remember). My notes donât mention any issues, in factâŚthough that could be negligence. Whatever.
The basic story is that youâre a little girl who woke up in a dark castle not knowing who you are, where you are or whatâs happening. Amnesia. To make matters worseâŚyouâre mute. You were awoken by a mysterious and friendly ghost-knight - the Umbral Knight - who offers to protect you. What makes the mysterious situation more so is the fact everything around you is in ruins, despite you yourself being completely okay. Once you start exploring the ruins, you find terrifying undead creatures that, at first, do nothing. Then they start trying to kill you. And once you reach the exit, you end up in a chapel where you fight an undead Nun. Once you beat her up with the Umbral Knightâs help, she gets added to your spirit repertoire.
From there, you start exploring the rest of the map. Some parts of the map are locked off from others that you can only enter after defeating a boss and gaining some ability. Over the course of exploring the map you will, like in all soulslikes, discover notes which explain the situation around you more precisely. Youâll not only learn what happened but also who you are and who all those undead are. Oh yeah, each time you defeat a boss (or mini-boss), you see a cutscene revealing a sliver of memory. Itâs via the Nunâs cutscene that you learn your name is Lily until you learn near the endgame that, in fact, you are not Lily. Lily was someone else who was not mute. She was excited for you to wake upâŚbut, well. The player character decides to still keep the name Lily though, as a way to honor her memory. Thatâs nice. Itâs via all that that you learn about Fretia, your mom and certified waifu. The story is told in a fragmented fashion, though itâs not especially difficult to figure out whatâs what. If you pay attention, read a lot and just think about it, you can piece together exactly what happens pretty quickly. This is similar to The Final Station, though itâs probably easier there, as the story is told linearly (1) and the story here is far more fragmented (2). The game has three endings and I think theyâre fine. Ending A, which is likely the first one most players will get, is the worst overall, as it felt kinda off to meC), though it makes sense in context.
Moving on from there are Endings B and C. C requires you collect a few key items to create a super item that will help bring about the absolute best ending. Endings B and C both involve a final boss battle with⌠Fretia, certified waifuâŚbut in the form of the Blighted Lord. In B Lily manages to defeat the Blighted Lord, but canât actually purify FretiaâŚso she chooses to join her in the Blight instead, so she isnât lonely. Lily is so nice, like, I canât evenâŚ
All endings are not exactly âhappyâ as âbittersweetâ is probably the best way to describe them. Though the optimist inside me imagines a far happier aftermath than might be suggested. I mean Lily has a will of steel. Itâs not too hard to imagine sheâll have a pleasant life afterwards.
Itâs during Ending C that the title of the game actually becomes relevant, which excites me to no end. Lily now holds all the spirits within her: the knight, all the bosses we fight, her mother Fretia and all her sisters (lilies). And she ended the Blight. She has become Ender Lilies having finally brought all the knights and guardians in the realm to quietude. Itâs so nice I might cry.
As a side-note that I forgot about until re-reading this: Lilyâs appearance changes over time. She becomes more blighted after defeating each boss. However, after getting a special item (name forgotten, doesnât matter), her appearance goes back to normal. Itâs story-relevant, donât worry about it. Anyways, gameplay time.
I found the gameplay fun, though repetitive near the end. It didnât take me long to learn why itâs labelled a soulslike, as I kept dying over and over again and having the best time of my life. The difficulty is high, but itâs fairâŚall of it simply requires skill, which you will acquire through persistence. That is, until you reach the Verboten Domain. Conveniently labelled so, I should say. That domain is almost certainly the most objectively annoying part of the game. The area is filled with a bunch of monsters that are near-impossible to spot prior to getting hit and a lot of them move too fast to dodge properly. At least I think so. Annoyingly, my notes donât mention why the Verboten Domain is bad, so Iâm going off of memory. Besides that, though, the rest of the game is actually pretty fair (so mostly skill rather than luck), so Iâm going to say something strange: Ender Lilies is kinda easy.
This is because the game has a levelling system for whatever reason. Personally, I would have justâŚnot, maybe. And the difficulty gradually scales. According to TVTropes, the game is beatable at only level 70 while the max level is 101. Now, you might question why I emphasized the word âonlyâ because 70 sounds high. Well, itâs because I hit level 90 in the 3rd to last area. Granted, my method of playing any RPG is to never run from a fight (unless I want to sleep in the primary world), so I just kept killing everything in my way. I didnât even use the fast travel system much, as Iâd just walk to my destination killing everything along the route.
The difficulty is more in learning the patterns behind enemiesâŚwhen they attack, when they charge up, when they pause to recover, etc. Once you learn those, the gameplay isnât that difficult. This makes Ender Lilies a bit of a rhythm game. Though I guess this isnât unusual for soulslike. Iâve only played (and finished) one of those, by the way.
The most difficult boss, per my notes, is Ulv. Though all the bosses are challenging (and I died multiple times to some of them). The mini-bosses are pretty easy though and I beat most of them in under a minute or so. Could also be that I was over-leveled, but that didnât apply to all of them.
I forgot to note in my notes that the main âupgradesâ in this game are the spirits you gather. When you kill a boss, you gain a new skill which you can then assign to a hotbar (or secondary hotbar) that you can then use at any time. These can also be enhanced individually, though doing so is quite time-consumingâŚfor reference, by the time I was max level and finished the gameâŚyeah, I wasnât anywhere close yet. Itâs not a big deal though, since you can still finish the game without doing it, so itâs mostly a fun bonus.
However, finding the âwinningâ combination of spirits is very easy and I did so on my first run very fast. That could just be me though, so I wonât hold it against the game. I only tried out the others later on during a second playthrough, made specifically for this reviewâŚand, well, it is fun to experiment. Though I never finished that playthrough and only finished this review now.
OverallâŚyeah, Ender Lilies is a good game. I would have done some things differently if I were in charge, but then I wouldnât have been in charge in the first place. Ender Lilies actually made me rethink my stance on Dark Fantasy, which I previously mostly disliked, so thatâs pretty great.
Speculah & Analysis
Mystery
This is just a point of interest. The mystery in Ender Lilies is presented very well here.
Basically, you start out in an unknown location, having been waken up by a mysterious guest who offers to protect you. Youâre surrounded by monsters who want to kill you and your only option is to look around to find your lost memories. Itâs all very good.
There was another thing written here prior about the lore having to be pieced together throughout the game, where itâs clear that the creators put some real thought into making sure it all fit. Thatâs very good for a mystery story, as piecing together a cohesiveâŚwhateverâŚis very satisfying for the player.
Trivilinks
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- Note: It is available in multiple languages.
- The Wikia - I canât decide if itâs decent or bad.
- I started playing the game out of a bizarre desire to play metroidvanias. Prior to Ender Lilies I played Carrion, which I liked, and one other game, which I didnât like. No, I donât remember what that other game was.
- Iâm including the copyright disclaimer at the bottom because their website specifically requested itâŚthough the truth is that Iâm too lazy to remove it at this point, and I think itâs fine there.
- There were more characters but, due to laziness, I removed those temporarily. I might add them later, or might not. Fretia, certified waifu, will be added at some point.
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