MMO Problem
Note that this article isnât fully written yet, but I figured I may as well release it anyhow.
This is a problem where a complicated story attempts to be told through a medium that simply canât accommodate that kind of story for one reason or another. For example: Warcraft telling a story while forced to include the player characters as actual characters in the story (which they have been bad at) or the World of Darkness dealing with inter-game crossovers and, again, keeping the player characters importantâŚor just allowing some wiggle room for characters.
This is a problem in those cases, since gameplay and player participation are kinda important.
This is a problem because a playerâs immersion may be in jeopardy if their actions arenât integrated into the story properly. The Storyteller (in this case) will also have trouble coming up with a story, which may become a nightmare if you keep working with it.
Crossovers in WoD were particularly bad.
This is probably understood by Onyx Path, which is clear from their Curseborne I canât believe itâs not Chronicles of Darkness!
game-line which doesnât have a meta-plot.
They donât explain exactly why this is (can only skim right now), but itâs pretty obvious to me why they did this.
1d6chan includes a page about this sort of thing called Your Dudes, but I think it misses the fact that the lack of an advancing story-line
is kindaâŚyeah, it fits into the problem basically. If it is about âyour dudesâ then there wouldnât be a story/meta-plot at all, Ă la CoD/Curseborne. For that reason, Onyx Path may be slightly more intelligent than Games Workshop.