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PARANORMASIGHT
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ăă©ăăă”ă€ă(PARANORMASIGHT) is a mystery Game\Visual Novel series with horror elements developed by SQUARE ENIX. The franchise is mostly based around legends in a particular locale, blended together to produce an original story. Usually related to curses, cursed objects and the occult.
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Notes
Visual Novels or Games?
One thing Iâd like to get out of the way first is terminology.
When I first wrote this article (and the review for the first game), I thought of Paranormasight as being a hybrid that leaned more on being a visual novel. After playing the second game, Iâve changed my mindâŠI now think that Paranormasight leans more on being a game than a visual novel.
My thinking here is that there are too many gameplay mechanics for the games to be considered visual novels only. The inspection of the environment, the puzzles, the story chart, etc. all point to them being games.
Of course, the fact theyâre hybrids does make this a bit confusing. But at some point Iâll re-write the rest of the article to line up with my changed mind.
Reviews
PARANORMASIGHT: The Seven Mysteries of Honjo
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It presents itself as a horror game butâŠwell, itâs a mystery game/visual novel with horror elements. This might sound like a who cares difference, but it is key.
If youâre expecting to be spooked for big chunks of the game then yeah, no, that ainât happening. On the VN/game spectrum, it leans more on game, but is still quite linear.
Let me give you an idea of the structure. The first half of the game takes place at night. Itâs also far more exciting and tense than the second half of the game. The second half takes place during the day and is much calmer and focused on investigation.
One reason for the difference in tone has to do with those cursed objects I mentioned in the opening text. Those can only be used at night and they accounted for about 70% of the tension in any given scene.
Yes, this is another situation like Cross Ange or Koutetsujou no Kabaneri where the story is split into two distinct halves. However, the transition here works quite well. It helps that itâs split along the time of day (or night), which helps with the tone.
The first half of the game is basically you, as the player, having to figure out what peopleâs curses are, while not getting hit with them yourself. Itâs pretty thrilling solving this âpuzzleâ.
I feel this is a decent place to pivot into the gameplay. Primarily, this is a point-and-click style puzzle game, where youâre presented with a puzzle and, wellâŠyou solve it. The solutions to the puzzles are not difficult to land at, but they are creative and not immediately apparent in many cases.
However, this is also where PARANORMASIGHT falters: it doesnât make full use of the mechanics it establishes. Among these mechanics are: recalling information; using items; using curses during parts of the game. Basically, itâs very railroaded and thatâs a bit frustrating.
Now a hard pivot: Mayuâs escape. I mentioned that the second half is more relaxing and, well, this is true, though thereâs one exception. At one point in the game, you gain access to a character trapped in a room and escaping that room requires creative problem-solving. This is also one of the more frustrating parts of the game, since if they extended the ideas from this segment to the rest of it, it would lean more âgameââŠbut it would also be soooo gooood. Actually, more interactions between the player character and Mayu would have been great.
That said, I can understand that making it less linear would make PARANORMASIGHT longer which, yeah, that might be a problem. Especially on the development end. Though that wonât prevent me from pointing out the missed opportunity.
Going back to the tone and the first half/second half stuff. The second half is the majority of the game, so for most of it youâre calmly investigating and solving puzzles. The first half, the tense bit, is much shorter. Would PARANORMASIGHT benefit from having more tension besides the night segment? Iâm leaning on âprobablyâ.
I think it would have made sense to include a third part, which takes place during a second night, where the climax would occur. ButâŠletâs keep a few things in mind: by that point, you (the player) already know what all the curses do, what their limitations are and so on. The tension in the first half primarily derived from the fact you didnât know what those curses did. It wasnât just the fact you were in danger. As a resultâŠIâm not really sure if more tension could be injected into PARANORMASIGHT. Itâs kindaâŠyeah. Although, while playing, I did feel anxious during the second half, because there was a deadline (the night) that I was getting worried about. Thatâs partially why I think a second night might have been a good ideaâŠitâs what I was expecting to happen anyway.
Another thing to consider is that those tense standoffs primarily take place during the Prologue which, yâknow, is even shorter. There is tension in the other parts of the night, but itâs primarily concentrated in the Prologue. PARANORMASIGHT kinda unintentionally screws itself, because the Steam discussions Iâve read indicate a decent number of players found the lack of âthriller thrillsâ in the rest of the game disappointing. Though, again, considering the circumstances, it would have been difficult to inject more tension into it.
Now for the ending: PARANORMASIGHTâs real ending is a bit anticlimactic. This isnât too surprising considering how they went about it, but still. Notably, though, it renders basically the entire game pointless, since it is based on changing the past. But this is a bit of a quirky situation, since many of the payoffs we see throughout PARANORMASIGHT do still happen despite the time travel. So, yeah, itâs strange.B)
To finish this offâŠa few disconnected thoughts based on my notes.
I must admit that I looked at a walk-through to reach the ending, but that was because it was midnight and I was too tired to think properly.
I really enjoyed PARANORMASIGHT and played it from beginning to end pretty fast.
As far as I can tell, there arenât any serious storytelling issues with PARANORMASIGHT besides the issue with how it presents itself and maybe the ending, but even that seems kinda minor.
The way the player character is integrated into the story was unexpected and handled with grace. It was a pleasant surprise is what Iâm saying.
I really liked the presentation of the game, which was fancier than most and it really immersed me into it. Same with the worldbuilding and folklore. Very immersive and itâs âcause it was well-integrated.
PARANORMASIGHT: The Mermaid's Curse
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Unlike with the first game, I did my best to avoid looking at a walk-through. Unfortunately, I succumbed when I wanted to get the true ending. No matter what I tried and thought of, I just couldnât figure anything out.D) So I glanced at it andâŠI donât think I would have figured it out.
Letâs start with the story. I think the story this time is much improved over the previous game, but it has fewer horror elements. Like, significantly fewer. So this game is a little more honest in its presentation as being a mystery VN game with horror elements, rather than a horror VN game with mystery elements. Thatâs overall better.
I think the story itself doesnât have any real issues. Unlike the first game, where the ending is kinda off. The ending this time is pretty unambiguously good.E)
The story this time was also just generally more cohesive. Although it was told in a non-linear fashion, it wasnât too hard to keep track of most stuff and you could figure it out no problem.
Now for the gameplay.
I think the gameplay is about the same as the last gameâŠthough it, again, has the problem of not taking full advantage of the mechanics it itself sets up. At least this time there are fewer overall meta-mechanicsâŠmaking it a bit less annoying.
Though itâs here that we get into the biggest flaw of these games: the meta mechanics for puzzle-solving.
Both games rely on the player manipulating the game via some meta mechanic. Whether that be in the settings, save files or other such stuff. But these mechanics are so rare and needed so little that you, as the player, canât really figure out that youâre supposed to rely on these solutions.
I think that theyâre clever, sure, but I donât think the games do a good enough job at guiding the player towards the solution. The games just donât really give any hints or indication that the solutions to the puzzles rely on these mechanicsâŠwhich means that the player doesnât even realize that they exist most of the time. Itâs just kinda assumed theyâll figure it out.
The panoramic view camera mechanic was great here just like last time. I am, again, bitterly disappointed there arenât many other games with this mechanic. Though, unlike with the last game, I got the impression that it didnât fully capitalize on this mechanic in the same way the previous game did.
Now for a few minor notes.
I like the artstyle, just like I liked it last time. The music was mostly reused from the previous game, which isnât an issue, since the music is great. Honestly, if it means getting the new game out faster, I donât mind.
Iâll note something about the music that I realized recently. I decided to listen to the soundtrack of the first game (which I own) again and thatâs when I noticed that the music is actually different between the two games. Some of the music is re-used, but I canât definitively say how much of it is (the main theme definitely is). Thereâs also plenty of new music. So Iâll have to wait for the soundtrack to release before I can make a proper comparison.
The subject of the game focusing around mermaids is a big surpriseâŠbut Iâve gotta say that the lore they came up with was extremely compelling. Like, it all fits together so well that Iâve figured I could copy take inspiration from Paranormasight.
I was thinking for a while about whether I should give this game the same rating as the previous one. At first, I figured I shouldâŠthen I thought I should upgrade it. I eventually settled on the same rating sinceâŠthese two games are basically equivalent in quality. One does a few things better than the otherâŠand then the other does a few things better than the first one. Thus they both have flaws and such that balance each-other out.
Iâd recommend buying and playing both though.
Trivilinks
- Reviews of the game on VNDB â Useful if you want alternate perspectives, although I canât vouch for their quality, since I havenât read themâŠand I donât know if I will.
- I gave it an 8/10 on VNDB. Itâs got a few flaws, but is still mostly good.
Also, the original title is âThe story of Iseâs Mermaidsâ rather than âThe Mermaidâs Curseâ. Unless Iâm getting something catastrophically wrong.
Are you familiar with the events that happened last time? which I assumed meant I was playing as the same guy.