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Valkyria Chronicles
Besides the games there is, of course, other media: anime and mangaā¦I think?
Reviews
Valkyria Chronicles
I umā¦should really fix my bad habits, ācause Iām not sure how to go about this.
Anyhowā¦the story here is alright. It serves its purpose as a motivator to keep going through the campaign, though itās beyond easy to tell when things were going to happen. The most egregious example that I remember is Isaraās death, which is justā¦I mean the chapter she dies in also happens to be the chapter that focuses a lot on her character? The setup is so obvious I canāt even. There are apparently some asspulls as wellā¦butā¦I donāt remember what those are. Damn past me for not specifying. Though I can tell I didnāt enjoy the story that much, since I donāt remember it, though I know it gives me āvibesā which are neutral to bad.
The gameplay helps elevate whatever bad the story gives. However, thereās a disconnect between how the game wants you to play it versus how most people actually play it. The last thing my notes note is that the final boss is terrible. Yeah, I resorted to using Cheat Engine to beat the boss because I just didnāt want to botherā¦hilariously, I remember this negative experience very well. The boss is overpowered and, due to that, the fight is extremely tedious.
Anime
My notes elaborated a little more this time, thankfully.
The anime adapts the first gameās story andā¦itās a significant improvement. Actually, Iām annoyed that the animeās story is seen as generally inferior to the gameāsā¦but, like, this is one of the few examples of an adaptation that improves the story. Why? Wellā„
First, the story is more cohesive overall, though thatās all my notes say so I canāt remember exactly whatās up. After briefly digging into my own memoryā¦I think itās because the chapters in the game were kinda disconnected from each-other at timesā¦more like a collection of small stories than one cohesive story. The anime actually transitions from chapter to chapter in a reasonable way. Also, the side-missions are (sometimes) integrated into the main storyline, at least I think so?
Next, when it comes to setup, the anime is much better at it. No longer is the setup completely obvious: now you can actually be surprised. However, my memory and notes only refer to two things: Isara and Alicia. Where the set-ups for both of those are handled far better than in the game.
Thereās a character in the game called Oswald the Iron, who is an elite unit you will face. In the DLC, heās a main character who interacts with Selvaria. In the anime, heās promoted to a major character. Heās the character we primarily follow whenever we look at the Imperial side of the story. His presence is a major improvement to the story. The Imperial side is just interesting in general.
This is where my notes said āthere were a few more things, but I canāt remember themā so Iāll leave it there.
Might re-watch and re-play later to check it out.
Gameplay
The gampeplay notes I made here only apply to the first game. This is ācause Iāve only played that one from beginning to end.
The one thing I will note (heh) about the other games is that the tactics arenāt 100% the same, though scouts are still overpoweredā¦though not as much.
Tactics
The best and most effective way to play the game is to go slow-and-steady. This means that you move forward carefully, picking off enemies one-by-one and taking extra care to make sure youāre never left open.
This is in contrast to how the game wants you to play itā¦where it expects you to rush through everything, with the express purpose of finishing in as few turns as possible. This is why you keep getting bad ranks on levels, by the way.
The problem is that the latter style means youāre relegated to using scouts only. Iād recommend playing the former style first, particularly if youāre new, because itās more challenging and more fun.
Scouts
Scouts are the best unit class in the game. There is nothing better than them.
They are over-powered to a ridiculous degreeā¦especially late-game.
Scouts are intended to be light infantry units that achieve objectives fast, can deal with lighter enemies and then run away. In practice, howeverā¦Scouts are insane killing machines that can quickly run behind enemies and shoot them in the back.
Their main downside is their (lack) of accuracy. This is similar to Snipers, where early on they are really bad for accuracy. Thatās not a problem though, because theyāre so fast that they can run right up to the enemyā¦point their gun point-blank at their head andā¦well.
However, you can upgrade the accuracy of their gunsā¦or pick up enemy weapons, but why would you do that? By late-game, their accuracy is good enough that you donāt have to run up to the enemy anymoreā¦but I did that anyway, because it was funny.
Of course, there are two issues with the Scout. First, you might find yourself stuck behind enemy lines, where youāre in danger. Though thatās easy to overcome: just be good.
Second, the tactic of running right up to the enemy to shoot them in the face works as long as you donāt run up too quickly, because then the gun might clip through their face and youāll miss.
Tank
The tank is most useful as a shield for your units. Hereās what you do: move the tank forward, keeping your units huddled behind it. Then, peek out with them to shoot at the enemy, then hide behind the tank again. The enemy wonāt be able to hit youā¦if they approach, the tank and your units start auto-shooting. Plus, from the front, the tank is practically invincible.
Oh yeah, combine the tank with Engineers and you donāt even have to worry about anti-tank shots. And since your units are huddled behind the tank where, yāknow, the weakpoint isā¦
Unless youāre using the anti-personnel grenade or firing at another tank, donāt worry about using the tank for fighting.
Firing Lines
Firing Lines are a mechanic in the game where units that are nearby will join in an attack with whatever unit you just ordered to fire. Due to this mechanic, itās effective to place all your units near each-other, or place them into lines.
You have not experienced this game until you have 6 Scouts and Shocktroops lined up together annihilating any enemy that dares walk in front of them.
I actually discovered through this mechanic that the AI can justā¦give up. There was a point in the story where I positioned my units perfectly, guaranteeing the death of all the units that were within my line-of-sight andā¦when it was the AIās turnā¦it just skipped the turn without making a move.
There were also times where the AI attempted to outsmart me. Since taking two steps guaranteed death at times, the AI decided to either not make a move (mentioned above) or make their units take one step. The AI in this game is so weird, I swear.
Trivilinks
- JP Website for the first game.
- Fandom Wiki - Yeah, itās good.
- The portal website includes a page for the anime for some reason, instead of just redirecting to the website for the anime.
- The series appears reasonably popular based on my Hatebu glance.