Table of Contents
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The Legend of Zelda
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Iād consider Zelda to be among my favorites, though itās a bit of a stranger one, since I havenāt personally experienced a lot of it.
Reviews
In General
Most of my understanding of Zelda comes from YouTube videos and the little I bothered to go thru myself. Thus, it could be said that my relationship with it is a bit strange as compared to something like Warcraft or Bionicle.
Buuutā¦thatās not gonna stop me from talking about it.
The franchise is interesting in general because, to me, there is some interesting story/worldbuilding that makes it stand outā¦but it also repeats itself a lot. And I donāt think thatās a bad thing, necessarily, though it might be overdone. Obviously, the main appeal is gameplay, though I canāt comment on that much seeing as how I havenāt played much of the franchise.
One thing Iām convinced of is that the timeline justā¦doesnāt work. You can read about that in Canon.
Manga
Because Iām always a little more interested in story, I ended up reading the manga adaptations of a lot of the gamesā¦and itās an interesting experience.
In general, I think Iād say the manga are kinda average or mediocre. Some exceptions include the 4ć³ć and Twilight Princess. Twilight Princessā manga story might be (read: almost certainly is) better than the gameās. But I canāt really remember the rest.
They generally showcase a Link who talks and has more of a backbone, which is kinda interesting.
Considering I started to re-read the manga, I may have more to say soon (Ocarina of Time, added just now, is the first step here).
Ocarina of Time
I re-read this recently and, thus, comes this.
The Ocarina of Time manga is split into two main arcs: Child and Adult. So, unlike in the game, Link doesnāt go back and forth between time periods.
And, of those, the Child Arc is better. Things just kindaā¦happen in the Adult Arc and we bounce between locations in an illogical manner. In the Child Arc, meanwhile, events usually connect to each-other. Thereās a logical cause and effect here.
The sages thing is justā¦dumb, here. I dunno exactly what the issue is, but I thought it just wasnāt great.
The artwork is very good and the writing/dialog tends to be fine as well. Actually, Navi has an actual character (though itās not like I can compare directly) and, thus, sheās actually kinda nice. You actually understand why Link likes her. The bonus story is pretty great too ā especially in regards to Link and Navi.
However, this has the inexplicable departure of Navi make a bit less sense here than in the game.A) Though we donāt know why she left in the first place.
Some changes, as compared to the game are: Link and Zelda clearly like each-other, which sorta adds to the tragedy of Link being sent back; Link talks and he talks a lot; the Deku shield was crafted from the Deku Tree instead of being bought; thatās all I know for now, as I need to play the game first.
But that Adult Arc made me remember why I thought it was kinda mediocre. I think that if the manga were longer (maybe 1.5 or 2x longer), it would have been vastly improved. Though that probably wasnāt possible.
The Phantom Hourglass
This is the first Zelda game I played and was my introduction to it in general. As a kid Iā¦didnāt finish it and, to this day, it remains unfinished. Some action bits were too difficult for me.
It still holds a special place in my heart.
Twilight Princess
This is, I believe, the second Zelda game that Iāve ever played. Though Minish Cap is the third.
I started playing it after reading the manga and getting annoyed that the translation just kinda stopped.B) So I decided to play the game because I found the story very interesting.
Imagine my surprise upon learning the story wasā¦quite different.
Here Iāll note that my experience with Twilight Princess was mostly neutral until it became negative. I found the gameplay very repetitive and the story not very good, though I donāt remember any specifics. The only thing Iāve found that I wrote about the game is that I thought it was ātoo easyā.
But I am certain the story in the manga adaptation is actually better than the game.C)
The Cartoon
Yes, I watched the cartoon. Arguably, itās the second piece of Zelda media that I actually went thru and, unlike Phantom Hourglass, I actually finished this.
Itās okay, though not very good. Zeldaās hot. Thatās all that you need to know.
Speculah & Analysis
Canon
Here Iāll mention something again that I really should just make an article on: the Japanese approach to canon. Namely, the Japanese donāt really recognize the concept. At least not in the Western sense.
As far as I can tell, they mostly categorize entries in a franchise on whether or not theyāre officialā¦and thatās it. Everything else is mostly up to individual interpretation. Whether you want to ignore a part of the franchise or not is up to you.
And this may explain why Zeldaās continuity is so weird: nobody ever considered continuity to even exist.
But! And this is important to note: they still did sequels and prequels and usually connected new games to past gamesā¦just that the approach they took to this is a bit different from how most do.
Rather than fitting everything into one big timeline, it makes a lot more sense to think in terms of starting points and direct connections.
What do I mean? Letās take Ocarina of Time as an example. Ocarina of Time leads to three separate timelines as itās where the split occurs.
In a starting point sense, its continuities would be:
- Majoraās Mask.
- Wind Waker.
- Twilight Princess.
All three of those games use Ocarina of Time as a jumping-off-point, but ultimately go in very different directions. And thatās mostly how all the games treat continuity.
Link to the Past uses the original Legend of Zelda as its starting point. Oracle of Ages/Seasons and Linkās Awakening then both use Link to the Past.
Along similar lines, Zelda II: The Adventures of Link uses the original as a starting point as well, but takes it in a different direction.
Phantom Hourglass uses Wind Waker and Spirit Tracks uses Phantom Hourglass in turn. Wind Waker used Ocarina of Time, just like Twilight Princess, but they otherwise are disconnected.
And this also explains why some things arenāt shared between timelines. Logically, the Twilight Realm exists in both Wind Wakerās and Link to the Pastās timelineā¦right? But it never shows up in either of those. Thatās because it doesnāt actually exist in those continuities.
Why is it that Skyward Sword Link has a hat when The Minish Cap established that that Link got the hat? Because The Minish Cap and Skyward Sword donāt exist in the same continuity.
Honestly, I donāt mind this approach: I just wish that people didnāt try to cram it all into one timeline. Or Nintendo attempting the same thing.
Is Link āLinkā and is he Green?
This is an idea that I had at some point, but thereās no evidence to suggest that Link is actually called Link in most games (as far as I know)ā¦and, well, thatās not that interesting. You name him, so obviously his name isnāt Link. Sometimes.
But where it gets weird is the green tunic: in actuality, Link probably doesnāt wear green most of the time. Now, this assumption is based on the assumption that the games are not accurate portrayals of what actually happens, but rather representations. The games mostly follow the story that happened, but make adjustments for one reason or another.
There is little evidence to suggest this, so consider it a crack theory.
Evil Hero & Donning the Hero's garb
One aspect of the overall Legend that raises questions is why nobody really recognizes Link as a hero despite him looking like the Heroes of legend. I mean: heās wearing green clothes in basically every game and many of the games have those other games as backstories. Additionally, it is confirmed that there are other heroes outside of the gamesā¦so the green clothing should be a telltale sign that Link is a hero.
Along that line of thinkingā¦what if somebody dons the heroās green clothes because they want to be a hero or wish to be perceived as a heroā¦but then end up bad? This is just a natural twist you could apply to the story, though I doubt Nintendo would ever.
Repeating Legends
This is another crack theory of sorts, but itās one which has a little more behind it (I hope).
Basically, what if each game is actually just an account of the same legend? Any differences between the accounts is explainable as geographic/chronological differences between each telling.
This would explain why the same stuff seems to happen over and over again, while the details change.
Where did āTimeline Feverā begin?
Having started rewatching matthewmatosisā review on Zelda (linked in Trivilinks), I started to wonder where exactly Nintendo decided that Zelda needed to consistently reference past games and maintain a strict continuityā¦well, āstrictā.
My gut reaction is telling me that this definitively started with Majoraās Mask or Wind Waker, but I canāt be certain yet.
So far, this is just a āthing I noticedā and I may expand on it in the future.
The Prequel Problem
Iām titling the section like this because itās catchy.
An issue that the Zelda franchise suffers from is the frequency of prequels. There are a lot of prequelsā¦in fact, let me list them:
- A Link to the Past (Prequel to Zeldas I & II)
- Ocarina of Time (Prequel to A Link to the Past)
- Oracle of Seasons & Oracle of Ages (Prequel to Linkās Awakening)D)
- The Minish Cap (Prequel to the whole series)
- Skyward Sword (Prequel to the whole series)
While this doesnāt seem like a big deal, thereās a bit of a domino effect caused by so many prequels. One issue is that each prequel sorta kinda (but not always) positions itself as revealing some important truth relevant to the timeline/story as a whole (with the exception of the Oracle Games).
Iām not actually sure about A Link to the Past, so letās just move on for nowā¦
Ocarina of Time attempts to explain where Link got his iconic green clothes (he grew up among the Kokiri in the forest ), how Ganondorf became a thing andā¦thatās all Iām sure of for now.
The Minish Cap explains where Link got his green hat and why the heroes following him have worn it since.
Skyward Sword tries the same thing as Ocarina of Time, but taken to the extreme and tries to be the definitive prequel. It explains where Zelda, Link and Ganon come from and why the same events seem to happen over and over again. It explains the origin of Hyrule and the Master Sword.
There are several issues with constantly doing prequels ā one being diminishing returns as, at some point, the past becomes uninteresting when we could have been moving forward instead ā but one aspect is that it raises questions about the worldbuilding. This is a point made by matthewmatosis in his Skyward Sword review, where he points out that it canāt be the ultimate definitive sequel for the simple fact Link is still exploring ancient ruins in that game. Somebody must have built those ruins before they were abandoned.
This point applies to the series as a whole, tooā¦like, who built the ruins and why are they now abandoned?
At a certain point youāll end up going so far back in time that thereās no way you can take the worldbuilding seriouslyā¦though I think that this stage had been hit with Skyward Sword. The Minish Cap is debatable.E)
One other issue with these prequels is that they end up undermining each-other. Zelda II introduced āZelda Iā as the explanation behind all the girls in the Hyrulean royal family being named āZeldaā. But thanks toā¦every game set before Zelda IIā¦that explanation makes no sense. You could excuse it with Link to the Past (if the Zelda there really pre-dates Zelda I) as one of the few Zeldas priorā¦but there is functionally no difference between āZelda is just a popular name in the royal family~ā and āAll the girls are legally to be named āZeldaā.ā
Any true sequels?
Another issue that I noticed later ā after counting the number of prequels among all the games and realizing that there arenāt that many ā is that there arenāt a lot of sequels that are justā¦sequels.
As in: most of the sequels are sequels to prequels, which has an interesting effect.
Soā¦I decided to count them.
To be clear, Iām identifying a ātrue sequelā as any sequel which isnāt a sequel to a prequelā¦which means that games like Twilight Princess and Wind Waker are excluded since those are both sequels to Ocarina of Time.
So, how many? There are two: Zelda II and Breath of the Wild.
This may or may not be a problem depending on your perspective, but Zelda as a series is (or was, until Breath of the Wild) stuck in the past. Though I wouldnāt say itās that big of an issue since, as I have established, I donāt think canon really exists.
Zelda Names
Considering just how many Zeldas there areā¦I think that, realistically, girls in the Hyrulean royal family would start giving their daughters additional names to differentiate them from other Zeldas. Yāknow, like how Mary-Jane is named Mary-Jane instead of just Mary.
The closest the games ever seem to get to this is with Tetraā¦who is the only Zelda (that Iām aware of) who has a name besides Zelda. Though the question is: is that her first or second name? Or are they both first names? āZelda Tetraā?
Though I guess this is besides the point.
The other issue here is that mothers (even Zelda XVI) would have specific names in mind for their daughters, right? Legally, theyād be forced to name their children āZeldaāā¦but whatās stopping them from just adding another name? It would be the best of both worlds.
Hylian Language Project
There was a fan-made Hylian language at some point, which I learned of from here. Iām mentioning it just because, though I wouldnāt call it especially notable.
If thereās gonna be a Hylian Language Project, Iāll just do it myself.
Trivilinks
- From prior experience with the Zelda wikis, they make someā¦strange choices. The only one that Iāve noted, though which may not apply anymore, is with how they treat characters: every āZeldaā is treated as a single character ā combining all the versions into one article. The same for āLinkā. This is an odd choice because, even if you subscribe to the idea that theyāre reincarnations, they are still distinctly different people.
- Thereās actually a bit of a rabbit-hole here, so I may end up writing a dedicated article for the Zeldadungeon.
- As a side note, Twilight Princessā Link cannot be the same as Ocarina of Timeās Link because they literally meet each-otherā¦so Twilight Link canāt be a reincarnation.
- The 1d6chan article says that thereās an implication Link to the Past Link is Zeldaās brother. Whatā¦?
- I donāt remember exactly where he said it, but matthewmatosis once said that he thinks Nintendo are better game designers than they are storytellers andā¦after looking at the stories of all the Zelda games, I think I have to agree with him. Though I may elaborate on my own thoughts later.
- The banner on this page features āZeldaā written in Hylian. Though it mixes the scripts from Link to the Past and The Wind Waker.